[h3]DCS World[/h3] [list] [*] ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed [*] MP. Ships livery does not match livery specified in mission - fixed [*] AI aircraft. S-3B. Wrong animation of refueling - fixed [*] AI aircraft. S-3B. Incorrect pylons are displayed in simulation - fixed [*] AI aircraft. S-3B. Arresting hook sinks in to deck at wire release - fixed [*] Stennis CVN-74 is not available for spawn and landing without the SC module - fixed [*] MP. Aircraft and missiles in flight "jitter" back and forwards - fixed [*] AI aircraft. IL-76MD middle section can endure too many hits - fixed [*] MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed [*] Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed [*] Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed [*] MP. The new rotor wash effect is not visible other clients - fixed [*] Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed [*] The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed. [*] MP. Net protocol changed, so old version servers will not be shown into server list. [/list] [h3]DCS: F-16C Viper by Eagle Dynamics[/h3] [list] [*] Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server. [*] Fixed: TDOA generates frozen target [*] Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value). [*] Fixed: Performing the BIT test will remove lock tones from the RWR [*] Fixed: TDOA generates frozen target [/list] [h3]DCS: F/A-18C by Eagle Dynamics[/h3] [list] [*] Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. [*] Fixed: Jamming Symbology Missing from RDR ATTK Page [*] Fixed: Crash in missions with more than 1000 units [*] Fixed: Sensor Control Switch aft inoperable in ACM bore mode [*] Fixed: External fuel tanks do not MASK ATFLIR correctly [/list] [h3]DCS: AH-64D by Eagle Dynamics[/h3] [list] [*] Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. [*] Fixed: Crash on Datalink BDA Send [*] Fixed; Throttle Levers not syncing in Multicrew [*] Fixed: Circular pattern appearing in CPG monitor in certain conditions [/list] [h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3] [list] [*] Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like: [*] If target moving then detection is faster [*] If target is on road then detection is faster [*] If Petrovich already detected this target before and scanning same area again same target will take much less time to detect [*] Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now. [/list] [h3]DCS: A-10C by Eagle Dynamics[/h3] [list] [*] Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only) [*] Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button) [*] Fixed: GBU-31/38/54 do not align [/list] [h3]DCS: Yak-52 by Eagle Dynamics[/h3] [list] [*] Added: LODs to the aircraft [*] Fixed: too small trigger zone in the take-off training mission [/list] [h3]DCS: Supercarrier by Eagle Dynamics[/h3] [list] [*] Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module [/list] [h3]DCS Mirage F1 by Aerges[/h3] [list] [*] Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on). [*] Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each. [*] The detotalizer will now display correct values during mission progress. [*] Fixed the radar scan slowing down sometimes. [*] Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'. [*] Fixed rear cockpit ladder animation. [*] Fixed rear cockpit parking brake inputs not working. [*] Rear cockpit right brake animation is now independent from left brake. [*] Fixed throttle (C + M or SW)R button that was not moving with throttle. [*] Fixed ejection seat pin, it now disappears when fully removed). [*] Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps. [/list] [h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3] [list] [*] Fixed: VOIP radio selection [/list] [h3]DCS: C-101 Aviojet by AvioDev[/h3] [list] [*] The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched [/list] [h3]DCS: M-2000C by RAZBAM Simulations[/h3] [list] [*] Added: IFF Transponder. [/list]