DCS 2.8.6.41066 Open Beta Introduced a new map module: DCS: Sinai DCS World Infantry no longer smoke when injured or killed ME. Weather widget: Broken alignment. Not enough space for strings - fixed Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed ME. Mission Editor freezes when creating a new group - fixed AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed GUI Error when try to select track in some cases - fixed Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed. MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed. Historical mode. Egyptian list of units tuned. MP. There is no confirmation window when exiting the MP via the role selection menu - window added ME. ATC always shows AM radio modulation even if scene role set to FM - fixed AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets. Improved rendering of sea water surface in FLIR. ME. Aircraft payload view will stay open when "Additional Properties" tab is open. FLIR. South Atlantic Map IR render is adjusted. AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters. MP. Server CTD on unit:destroy when player controlled - fixed Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed DCS: F-16C Viper by Eagle Dynamics Added Velocity Search With Ranging (VSR) Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added MTR LO (71 knots) and HI function from CTRL (knots) page of FCR for radar AA modes Added Sinai IA Missions Fixed: Markpoint created from FCR GM has large offset from what is designated Fixed: Offset Aimpoint altitude is entered from DED with negative values Fixed: ASEC and DLZ persists in FCR after switching to NAV mode Fixed: TGP Mark point incorrect in weapon MAN mode Fixed: ACM 30x20 locking outside the HUD limits. Fixed: F-15E showing up as Unknown in F16 RWR Fixed: IAS incorrect on Marianas with very high head winds Fixed: Radar able to track targets that are terrain masked Updated BFM Instant Action Mission DCS: F/A-18C Hornet by Eagle Dynamics Added Velocity Search (VS) Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added Sinai IA Missions Fixed: Enabling one-look raid removes target offboard information Fixed: Stuck B sweep on the edge of the DDI after locking on to the target. Fixed: Slewing after Offset designation moves the WP symbol on the HSI Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target Fixed: Precise coordinates discrepancy between F10 map and the cockpit Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected Fixed: AZ/EL and RDR ATTK pages show info for jamming target. Fixed: Offset symbol moves in SA page Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9 Fixed: Stepping away from first track file takes two presses Fixed: Training mission carrier moves when it should be static Fixed: Airspeed in HUD on Marianas is doubled in very high head winds Fixed: Time on Target seems too fast when setting ground speed Fixed: Radar able to track targets that are terrain masked Updated Hornet BFM Instant Action Missions DCS: AH-64D by Eagle Dynamics Made it possible for AI to use IAT. Added Sinai IA Missions Added Windshield wipers do not clear rain drops Added for AGM-114L new icon for ME Fixed: George manoeuvres are not predictable and almost deadly Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts) Fixed: AGM-114L seem to fail to hit targets fired while moving Fixed: APU desync between PLT and CPG Fixed: "George" will say "in range" when it is not Fixed: Player-CPG cannot launch AGM-114L after AGM-114K Fixed: George evaluate LT switch position when Player leaves CPG seat Fixed: Yaw limit after you don't launch AGM-114L at once. Fixed: Constraint box fixed after last missile Fixed: George launch AGM-114L from 9km when in weapons free mode. Fixed: AGM-114 typo in weapon label Fixed: FCR defaults to wrong mode in specific power on conditions DCS: Mi-24P Hind by Eagle Dynamics Fixed: Radio desync in multicrew Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew Added: Quick Start missions for Sinai map DCS: UH-1H Huey by Eagle Dynamics Fixed: Minigun animation is missing in MT Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle) Fixed: WIP Fuel consumption tuning after new engine model implementation DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Quick Start missions for Sinai map Fixed: Crash caused by asymmetrical gunpods jettison DCS: Supercarrier by Eagle Dynamics Fixed: MT - long range lineup light not visible Fixed: Deck markings not showing in mission editor MT DCS: FW 190A-8 by Eagle Dynamics Pitot light indicator now works without ground power (pitot heating functions still have known issues) Fixed: Double bind for Start Switch DCS: FW 190D-9 by Eagle Dynamics Fixed: Double bind for Start Switch DCS AJS-37 Viggen by Heatblur Simulations NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.). Does not affect existing keybinds. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Included several BK-90 fixes: Fixed STD switch erroneously affecting pattern setting. Inhibited display of BK-90 HUD symbology above 500m. Max distance release cue not showing correctly. Added U-22 Jammer Mode E (always transmits). Added non-tracer AKAN gunpod. Fixed Jammer warmup not being skipped during hotstart. Fixed U-22 (old) warning light not showing during warmup. Fixed X-TANK BRÄ light showing <50% RPM instead of <70%. Fixed airbrakes not auto-retracting with landing gear releasing. Added feature that allows airbrakes to be stopped in an intermediate position. Added “_(...)” to keybinds for l10n. Now keybinds are localizable. DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 2: Significant suspension and ground handling qualities update. Increased Brake Torque. Adjusted kneel actuator rate. Completely redone strut forces and dynamics. Adjusted kneel spring energy. Fixed aircraft spawning kneeled on carrier hot starts. All hot starts now spawn with the parking brake engaged. Adjusted default takeoff trim for carrier spawns. Fixed incorrect delay in ejection sequence. EIG brightness adjusted with ambient illumination. DCS: JF-17 by Deka Ironwork Simulations Fixed: SMS supports for PL-12 Added: Weapon Qualification missions DCS: SA-342M Gazelle by Polychop Simulations SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser SA342 Known issues and work in progress Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates. Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares. Mistral ATAM tubes protective cap not yet animated DCS Mirage F1 by Aerges Short range IR missiles: Fixed AIM-9J lock-on audio not being heard. Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1. 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target. AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds). Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Wingtip missile energization switch now always spawns in ON position. Wingtip missile cooling time increased. Flight model and control system: Adjusted yaw damper response (both amplitude and frequency). Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw. Autopilot: Fixed control stick slow jitter in some situations when AP was connected. Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time). Gyroscope system fixes: Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power. Gyro failure overhaul: Added new gyroscope related failures. Fixed general gyroscopic central failure (it now works as described in the manual’s failures section). Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state. Various systems changes: Fixed missing decimals in loaded radio presets. Increased alternator overheating time. BARAX lights test logic will be always working now, disregarding the system test status. INS overhaul (first step): Improved alignment steps and precision in all modes. Accelerating during alignment now generates a malfunction in the INS and requires full realignment. Fixed ALCM mode. Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed. Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off. Fixed Standby Horizon attitude reference symbol movement with keyboard inputs. Fixed initial position of the ejection seat clickspot before it is pressed for the first time. 3D model and textures: Fixed the size of white dots in the Autopilot control panel. Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV). Improved BR-250 bomb texture. Fixed the spherical indicator, it now shows the correct pitch attitude. Fixed the standby horizon, it now shows the correct pitch attitude. Miscellaneous: Updated the Flight Manual. Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now). Added Stick Hide/Unhide keybind. DCS: C-101 Aviojet by AvioDev AIM-9M launch delay was reduced to 0.4 seconds. Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Fixed missing decimals in loaded radio presets. Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work. DCS: Flaming Cliffs by Eagle Dynamics Double pylons with B-8 rockets don't work on Su-27/33 - fixed DCS: Black Shark 3 by Eagle Dynamics ME. Incorrect mass of payloads - fixed MP. 2011 version instead of 2022 when looking at other clients - fixed Rotor gearbox sounds updated DCS: Combined Arms by Eagle Dynamics Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells. Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams. Campaigns The Enemy Within 3.0 Campaign by Baltic Dragon: General. Fixing typos, updates to briefings etc. Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission. Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms. Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1). Mission 06. Updated wrong kneeboard card with frequencies. Mission 07. Updated kneeboard and briefing images. Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms. Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque. Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider. Mission 13. Fixed issue with missing debriefing. Minor typos fixed. Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now. Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Documentation – typos fixed All missions – typos fixed All missions – planning charts included in in-game kneeboard All missions – sidenumbers changed to be more realistic DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Horizontal Update. Updated and fixed skins for the campaign Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly Mission 08. Fixed issue with Red orbiting around the carrier after takeoff Mission 12. Added safeguard for AI engaging the SAM sites DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed Other bugs/errors corrected Mission End on mission fails has now been removed for ALL missions DCS: Normandy 2.0 Map by Ugra Media Added scene of Spitfires factories in Hampshire Added scene with flags and warehouses from machinery at Heathrow Airfield Added the port of Le Treport Added two fishing boats Added fishing boat routes Added underground tunnels in Paris Added new tram routes in London Added wooden piers Improved radar tower scenes in England and France Improved port scenes for Portsmouth, Dunkirk, London Improved traffic of trains and cars Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields Part of metal car bridges replaced by stone ones Improved range of visibility settings for city objects Improved life settings for objects Improved lighting of objects Destruction models are optimised Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer Terrain errors on the French coast have been fixed Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace Fixed errors at Cumberland and Newhaven Forts Fixed the hands on the clocks at Victoria Station, Big Ben and model churches Increased texture resolution for minimum settings Improved cliffs on the coast of France Added large size flags