CH-47F Progress | Shadow Reapers MP Servers
Author: OBWKB,
published 2 months ago,
[h2]CH-47F[/h2]
[h3]Updates[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/16c7dce1a8db0ffc3758a700205444766a601303.png[/img]
Since the Early Access release of the DCS: CH-47F, our team has been working diligently on adding new features and addressing known issues. We look forward to releasing the next version of DCS that will include the following improvements:
The external model will be improved with new skins for Japan and Turkey and improved pilot models. In the flight deck, Cyclic and Thrust Control Lever animations have been improved, the addition of 1st person view pilots, and fixed mirror and glass reflections. The gunners will also see improvements with the addition of the ramp gunner, optional M240H machine guns, the addition of a gunner’s control window, and corrected AI gunner behavior by player-controlled aircraft.
A great deal of work has also gone into the avionics systems, some of the more notable changes will include the addition of the ARC-164 radio, detailed MFD start up pages, new COMM page via the SYST menu, fuel display on the HSD page, radio frequencies and Caution/Advisory Field on MFD pages, separate HSD zoom for each MFD, HSD DME, VOR, TACAN, VORTAC, and VOR/DME symbols, Reference Bug, Speed Fields, and Wind Arrow/Speed Indicator on the HSD, Heading Angle and Track Angle Indicators, and more HSD orientation options. Some of the improvements encompass a more accurate Flight Plan Line, size of VSD systems, and colour of fuel bar based on total fuel quantity. We’ve also addressed several bugs like total fuel bar quantity value and other fuel indications, simple radio use, and more.
Rounding out our upcoming CH-47F changes is support for Force Feedback joysticks, Night Vision Goggle option for gunners, an improved steering animation, and multiplayer freezing.
In parallel for a later update, a great deal of work continues on Digital Advanced Flight Control System (DAFCS) and Longitudinal Cyclic Trim (LCT).
[h2]Shadow Reapers[/h2]
[h3]Multiplayer Servers[/h3]
[url=https://www.shadowreapers.org/manual/][img]https://clan.cloudflare.steamstatic.com/images//4471395/4811f61e8ca38ffe6eac712d1143e42446c4aae8.png[/img][/url]
Introducing the Shadow Reapers Campaign, one of the most immersive and innovative DCS experiences available. Featuring PvE and PvPvE servers set in the Syria and Caucasus maps, this campaign offers something for everyone. Choose from modern PvE missions, an exciting 80s PvPvE server, or dive into a challenging, hardcore 60s PvPvE campaign.
What sets this campaign apart is that every player’s contribution really counts. From completing missions to taking down enemy forces, your actions directly affect the morale system, which can turn the tide of battle. The campaign’s highly complex zone system involves supply lines, power grids, and resource management, making strategic decision-making vital.
The mission system lets you and your friends form squads and tackle a variety of mission types, including CAP (Combat Air Patrol), CAS (Close Air Support), Strike, SEAD (Suppression of Enemy Air Defenses), DEAD (Destruction of Enemy Air Defenses), BAI (Battlefield Air Interdiction), and many more. With fully randomised and unpredictable missions, no two campaigns are ever the same. Join Shadow Reapers Discord!
Thank you again for your passion and support,
Yours sincerely,
[b]Eagle Dynamics[/b]