[h1]Skip dialogs![/h1] It is now possible to skip the game's cutscenes, for people who don't have much interest in the game's plot, and want to get into the action as quickly as possible. [h1]New Icons[/h1] Several equipment had their icon updated to a version with better definition. [table] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/12e635c3e4ca96c7dea0c78886619d71124a0e3a.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/9b3253044941c771db45385548fb9c9ce996f431.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/af9735d306f6d427d20263076a4ce2220e80d809.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/03f2de4bc813d347ad42644f95b3553452c87060.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/b3757267c71f0a23dffc8c7661a2789667879d87.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/c3cae73e185610c1aec1c2476ee6b724257cd85d.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/e0e57c3f4c74eec3051ebcbf2f63fe8014910cc9.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/d3b826e250938dd28bd18e127b5bbd2a5e5a8605.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/da86953880a77d10ad296bb817995492fe2fdddf.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/cec2c0b5c648cbd99583118a909b5cbad95a97fd.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/28a10253027424b4846fce84394b6d1f8bd03927.jpg[/img][/td] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/4eb0ab2137151cc768a3325a0ad7f732459c1521.jpg[/img][/td] [/tr] [tr] [td][img]https://clan.cloudflare.steamstatic.com/images//42790291/2b8cbe5b78bd50a6fc9659c516e14da6e2ce377a.jpg[/img][/td] [td][/td] [/tr] [/table] [h1]New equipment[/h1] [h3]Primary: Shotgun[/h3] Fires several projectiles that spread out, at close range can deal considerable damage. [h3]Secondary: Laser[/h3] A laser that cuts the entire screen, dealing continuous damage to enemies, it also varies in size according to the acquired passive [h3]Aux: Missile Rain[/h3] upon activation, 120 missiles are fired from all corners of the arena, searching nearby enemies. [h3]Aux: Energetic ricochet[/h3] Shoots a ball of energy that bounces around the arena, each bounce makes the ball faster, increases its size and also slightly increases damage. Ball bounces about 50x (depending on passive) [h3]Aux: Laser Sphere[/h3] When activated, it shoots 5 lasers in different directions around the ship, and they spin, dealing continuous damage practically in the entire arena. [h3]Generator: Power Surge[/h3] This generator does not regenerate any energy during combat, but at the beginning of each combat the generator gains a huge amount of energy. [h3]Vast armor[/h3] Has a significantly higher amount of health (About 4x more than normal), however the ship's collision area becomes much larger [h3]Polarized armor[/h3] It has 70% of the normal amount of resistance, but has the ability to slightly knock back enemy projectiles (slightly!) [h1]Map updates (sectors)[/h1] Map now shows the level of each cell with a small number in each cell It is now possible to build a bridge on the map, making it possible to cross sections of the map and create path shortcuts. [h1]Options and config menu[/h1] (Finally!) Volume options menu Visual UI options menu in game combat that can remove rings that demonstrate the area of effect of some equipment or ship crystal collection area. [h1]Bugs Fixed[/h1] - Seeker weapon now seeks the best target after collision - Some station construction animations were slightly buggy, now they are as they should be. - Superficial fixes to game dialogues - Signal bomb now has an effect that spreads the missiles before they become homing (makes a slightly prettier effect) [h1]What's next?[/h1] [h2]Complete overhaul of "DEEP UNSPACE" mode[/h2] One of the biggest problems in the game right now is traveling around the sector map, it has little purpose and feels rather tiring, not to mention the lack of progression in the player's own power, as he cannot acquire new equipment and use it while in the sector. With that in mind, I intend to apply a Roguelike mode where the game starts with a weapon, and little by little it increases the weapon's level (increasing the damage) and applying passives to these weapons, making them stronger during the run of that sector. With that the player has a feeling of being evolving, and also has all that feeling of a good drop that comes from rogue like. This can also improve exploration, as the player will have to think a little better about where he will explore the map first, and how much he will "farm" upgrades for the ship, before facing the final boss of the sector. Hopefully with these changes, traveling to in-game sectors will become more engaging. Perhaps if the reception of this mode becomes very good, it could become a more present mode from the beginning of the game, or perhaps, completely replace the current normal mode of the game. If you like the idea or have an opinion about it, leave a comment!