Hello everyone! 🚀 The game development has been quite challenging. Balancing a main paying job and working on the game in my free time has been tough, extending the game development to over 5 years. But now that I'm working on it full-time, the game's release is finally on the horizon! The game will have 3 areas in total (Earth Horizon, Outer Beyond, and Deep UNSPACE), and the first area is already ready (available in the DEMO). The third area is almost complete, just missing the final boss, and now I'm starting to develop the second area (yes, I did everything out of order, haha!). ------ [h1]Deep UNSPACE 🌌[/h1] This is the last area of the game, a place where reality is just a suggestion, so strange and bizarre things (to say the least) are present all the time. Here's a video of what it's like to enter this strange area: [previewyoutube=YD1B_pnirHc;full][/previewyoutube] And some strange creatures in the region: [previewyoutube=-0LYY0qQLGA;full][/previewyoutube] A brief making of, of one of the new backgrounds [previewyoutube=-FA9Jy2cWG4;full][/previewyoutube] I think this gives you a sneak peek of what to expect in this new area! [h1]Roguelike ⚔️[/h1] The game went through several iterations, and I finally chose the path of the roguelike. The game now features a vast array of equipment and passives that change the behavior of the equipment. At this very moment, the game consists of 60 different pieces of equipment, including weapons, armors, generators, accessories, and specials. In addition, there are over 70 bonus passives that change the weapon's behavior, making certain shots guided or launching missiles during weapon fire. The range of combinations is colossal, and I believe many interesting combos can occur during the game! I'm eager to see what people will be able to do! [h1]Dark Old Sun Universe 🌑[/h1] Dark Old Sun II has a huge storyline, especially compared to the first game. I'm well aware and understand that many people don't care about the story when playing, especially in a shoot 'em up game. That's why the entire story of the game can be skipped, and the player doesn't need to understand the story to play the game. But for those who enjoy a good storyline, I'm here to say that the games DOS1 and DOS2 are just a small fragment of the complete story of the Dark Old Sun universe. Probably, the two games together represent 10% of the entire story of this universe. This extra content extends to two tabletop RPG worlds that I created, one of which I'm currently developing and continuing. For those who don't speak Portuguese, this content is probably quite inaccessible, but I have plans to create some things in English in the future. If you understand portuguese, you can check this content here: [url=https://www.youtube.com/@ThiagoKadooka]https://www.youtube.com/@ThiagoKadooka[/url] Its a bit messy, someday in the future i will organize it a bit more. [h1]Launch in 2024 🎉[/h1] I think the main highlight of this post is about the launch for 2024! Yes, the game will be finalized, and its release is scheduled for around the middle of the year! There are just a few things left to finish now: I have to complete the enemies of the second area (6 left), create the 3 bosses of this area, finish some plot scenes, as well as the end of the story, and finally assemble the final boss of the game (which I don't even have the design ready yet). Indeed, it's a lot, but by mid-year, I should be able to finish and balance the weapons and passives, as well as the final polish (including bug testing). Now it's time to take a deep breath and get to work! If you've read this post, say hi! It's always good to know that people are reading the post! Best regards to everyone!