[h1]Deep UNSPACE[/h1] First of all, I started the development of the second area of the game! Remembering that if you want to follow the updates, follow the social networks at the end of this article! Below is a video about the Deep UNSPACE creatures: [previewyoutube=1aMb9CiuV-0;full][/previewyoutube] I already set up the background there! This one turned out pretty cool ;) [previewyoutube=-FA9Jy2cWG4;full][/previewyoutube] Area 2 stuff won't be available in the DEMO :( [h1]RADIANT PASSIVES[/h1] And now the main course of the new DEMO content! Radiant passives are more powerful than common passives, and much rarer! Few of them will appear during your run, but they can make all the difference! Below is a video demonstrating them: [previewyoutube=h2K5Il0G9Ug;full][/previewyoutube] Below, the detailed description of them! - Parallel Missiles: fires 2 misses quite frequently, which are guided to the nearest enemy, dealing { 25, 35, 50 } % of base damage (each missile). - Repel at the end of the dash: Creates an area effect at the end of the dodge, which repels enemy projectiles. - Repairing Essence: Whenever the player collects essence, he gains +1 essence and recovers { 5, 10, 15 } % of ship resistance. - Scrap Drones: { 30, 60, 100 }% chance for a drone to spawn when an enemy is destroyed Also, a new common passive! - Explosion at the end of the dash: Generates an explosion at the end of the dodge, dealing 400% base damage in an area of damage. [h1]NEW HAZARDS[/h1] Some new combat effects that spawn randomly in combat: [previewyoutube=BNPMnWk6aaA;full][/previewyoutube] - Magnetic field: pushes the ship constantly towards some direction in the arena - Electrostatic Erosion: Drains energy from ship extremely fast [h1]NEW MAP CONTROLS[/h1] Immense update with quality of life! Several new map functions, including trip skip and cancel, as well as map view control: [previewyoutube=UbyqPve1HUI;full][/previewyoutube] - Move map with arrow keys - Zoom in and Zoom out - skip trip -- The player can now skip the trip by pressing Space 2x, going straight to the end of the route, or to the next point of interest, such as battle or getting crystal or parts for the Dolli - Cancel trip -- By pressing Backspace, the player can cancel the route, stopping at the next cell. - Link Routes -- holding the shift button makes the route disappear from the previous one, instead of fully recalculating. [h1]REBALANCE[/h1] - Rebalanced the amounts of dark crystal in the game - The amount of crystal from one level to the next has been drastically reduced - Dash is 30% longer, and if the player releases the shift before, the dash stops before, if he holds the button, the dash extends - Increased the price of upgrades available in the workshop. - Yamato improvements with rebalanced pricing. [h1]BUGS CORRECTIONS[/h1] - Skipping the scene where Dolli is first encountered caused a bug where she wouldn't disappear from the screen - Market connection upgrade, did not create extra equipment in the market. - Lasers that appear outside the arena, never disappear. - Buying from the market or workshop, did not update information and resources. - Cockpit invisibility button not showing up in a loadgame - When buying accessories in the Market, he did not disappear from the list, and also spent the money even if the player canceled the purchase - When you buy any equipment on the market, you don't clean any object that it has left in the arena (such as drones or bombs) - Market reserve window, was behind other windows. Follow me for game updates! [url=https://www.facebook.com/snproductions]Facebook[/url] [url=https://twitter.com/DarkOldSun]Twitter[/url] [url=https://www.youtube.com/channel/UCXDzXP1PkmGuzLCUuCx7mow]Youtube[/url]