Fixes and changes for update 0.5.3 - The friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach - All endless enemies with the modifier Regeneration should heal now - Changed the descriptions of some achievements where the description still said some old information - Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements) - Resolution of items in tower inventory is restored back to before previous update - Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all requirements met) - Fixed a bug where the game would freeze for seconds to minutes when unlocking either the lightning tower abilities, or the spike tower ability - Fixed a bug where if you had too many lightning towers and used the Lightning Focus recipe, the amount of lightning strikes would be too much which resulted in an error - Fixed a bug where an error would occur if the friendly wizard's shop would display a highest rarity item - Fixed an issue where pressing Escape in the main menu screen would generate an error - Fixed the naming of the items to be more consistent with the previous items (Uppercase consistency) - Fixed a bug where the damage calculations of Damage releaser was incorrect. - Fixed a bug which introduced some minor number inconsistencies in the post game screen - Buffed Overpowered mace 375% -> 425% - Buffed Damage releaser 600% -> 750% - Nerfed Head hunter 400% -> 375%