Update 0.5.3
Author: timgamedeveloper,
published 3 months ago,
Fixes and changes for update 0.5.3
- The friendly wizard now will keep on providing you items for shards after wave 100!
- The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling)
- Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach
- All endless enemies with the modifier Regeneration should heal now
- Changed the descriptions of some achievements where the description still said some old information
- Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements)
- Resolution of items in tower inventory is restored back to before previous update
- Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all requirements met)
- Fixed a bug where the game would freeze for seconds to minutes when unlocking either the lightning tower abilities, or the spike tower ability
- Fixed a bug where if you had too many lightning towers and used the Lightning Focus recipe, the amount of lightning strikes would be too much which resulted in an error
- Fixed a bug where an error would occur if the friendly wizard's shop would display a highest rarity item
- Fixed an issue where pressing Escape in the main menu screen would generate an error
- Fixed the naming of the items to be more consistent with the previous items (Uppercase consistency)
- Fixed a bug where the damage calculations of Damage releaser was incorrect.
- Fixed a bug which introduced some minor number inconsistencies in the post game screen
- Buffed Overpowered mace 375% -> 425%
- Buffed Damage releaser 600% -> 750%
- Nerfed Head hunter 400% -> 375%