Update 0.1.3
Author: timgamedeveloper,
published 8 months ago,
- Fixed issue with two-lane hardmode not working as intended. You can now properly play two-lane hardmode
- Fixed issue with attack speed going above max
- Re-balanced the progression exp amount a bit
- Burning poison should now translate 100-100, previously poison got reduced based on enemy armor, this is not the case anymore
- Changed the path generation algorithm a bit to have a higher chance of splitting later
- Added two new leaderboards, timing for two lane normal and timing for two lane hardmode!