- Fixed issue with two-lane hardmode not working as intended. You can now properly play two-lane hardmode - Fixed issue with attack speed going above max - Re-balanced the progression exp amount a bit - Burning poison should now translate 100-100, previously poison got reduced based on enemy armor, this is not the case anymore - Changed the path generation algorithm a bit to have a higher chance of splitting later - Added two new leaderboards, timing for two lane normal and timing for two lane hardmode!