I took a break the past week and finally have the following update that addressed hopefully most of the bugs that you all encountered :). Also a small tweak to boulder damage and fire money earning. Will post another update in a week that will contain more bigger changes! - Fixed a bug where you could level a tower cheaply by using a tower without a crystal. Thanks for the user reporting this bug! - Fixed a bug where the wizard appear text appeared in the bottom left of the screen - Fixed a bug where the burn of towers would not credit them with the kills the burn made - Fixed a bug where inventory slots where not visible when saving and loading the game - Fixed the visual bug of the Meteor item - Fixed various bugs that could cause an error which would result in a bunch of other errors (like incorrect stats in end screen, no leaderboard entries etc.) - Added two buttons to the tower inventory, 1 to sort the inventory and 1 to move all items to the main inventory - Wizard shop can't be re-rolled when saving and loading the game - The strange force shouldn't take your items without giving shard in return when saving and loading the game - Stones in the sea will now stay consistent when saving and loading the game - Timer will now also show times from over 1 hour - Changed the item Enchanced attack from every 6 seconds 1 attack deals more damage to every 6 seconds deal more damage for 1 second - Made the visual of Chain lightning item more visible - Added sound to the explosive missile - Right clicking twice in a row closes all open inventories and shops - Made a bunch of performance enhancing changes. - You can now use the escape key in all sections in the main menu to go back to the main menu - Made the boss fight with the King skeleton summoner a bit brighter to see what is going on - Made the water-beam and upgraded arcane nova transparent - The wizard won't take your shard anymore if you do not have any inventory space - Missiles from missile drones now also get enhanced by the Missile enhancer Re-balanced earth crystal progression tree: EarthDamage 40% -> 15% EarthArmorDamage 15% -> 5% EarthRange 2 -> 1 Buffed Fire Generate Money 1% -> 5%