List of changes: [list] [*] Shards are now also given beyond wave 100 (to give to the friendly wizard) [*] You can now re-arrange items in inventory by dragging [*] When a recipe is active in the tower, all the inventory slots will be green [*] The items in the wizard shop now can only be bought once [*] The amount of shards you receive is more variable, but buffed in the end. [*] The Archangel boss wave now end when you defeat all the enemies spawned during the wave AND by killing the boss [*] Certain recipes would suppress certain stats (like Fire Storm would suppress burn from it's items), this has been removed for the stats. The effects of the items in a recipe are still suppressed (like the effect of Lit Match in Fire Storm) [*] Frost Gold per Kill value is now consistent in both the in-game description and progression description [*] Fixed a bug where enemies that entered your base did not get instantly killed (because enemies at very high waves had a lot of health) which resulted in them dealing more damage to the base instantly killing you. [*] Fixed a bug where slow could be higher than 100%, which resulted in the enemies walking backward x) [*] Fixed a bug where the drones could case an error, which resulted in more errors (happened when you switched a drone while it was shooting and that shot would kill an enemy) [*] Fixed a bug where red random items would sometimes give items of lower rarity [*] Fixed a placeholder text bug [*] Fixed a bug where sometimes too many tree were rendered which caused an error for the dropping leaves visual effect [*] Hopefully) Fixed a bug where the dutch language would show up (while it is not fully translated yet) [/list]