Small update 0.5.4
Author: timgamedeveloper,
published 2 months ago,
List of changes:
[list]
[*] Shards are now also given beyond wave 100 (to give to the friendly wizard)
[*] You can now re-arrange items in inventory by dragging
[*] When a recipe is active in the tower, all the inventory slots will be green
[*] The items in the wizard shop now can only be bought once
[*] The amount of shards you receive is more variable, but buffed in the end.
[*] The Archangel boss wave now end when you defeat all the enemies spawned during the wave AND by killing the boss
[*] Certain recipes would suppress certain stats (like Fire Storm would suppress burn from it's items), this has been removed for the stats. The effects of the items in a recipe are still suppressed (like the effect of Lit Match in Fire Storm)
[*] Frost Gold per Kill value is now consistent in both the in-game description and progression description
[*] Fixed a bug where enemies that entered your base did not get instantly killed (because enemies at very high waves had a lot of health) which resulted in them dealing more damage to the base instantly killing you.
[*] Fixed a bug where slow could be higher than 100%, which resulted in the enemies walking backward x)
[*] Fixed a bug where the drones could case an error, which resulted in more errors (happened when you switched a drone while it was shooting and that shot would kill an enemy)
[*] Fixed a bug where red random items would sometimes give items of lower rarity
[*] Fixed a placeholder text bug
[*] Fixed a bug where sometimes too many tree were rendered which caused an error for the dropping leaves visual effect
[*] Hopefully) Fixed a bug where the dutch language would show up (while it is not fully translated yet)
[/list]