Big game update 0.5.0
Author: timgamedeveloper,
published 3 months ago,
[h1][b]Hello all![/b][/h1]
Finally after too many months I can proudly announce a new update. The update is a bigger one than previous updates :)
Why did it take me this long? There are a couple of reasons: studies, some personal things, had to fix some garbage code to add new features (first time bigger game code and all...), scraped things after building them(they did not make sense, either based on the content or based on balancing) and because certain things took more time than I had anticipated.
[h1]Now onto the update and what changed:[/h1]
[h3]Damage numbers got a rework[/h3]
The damage numbers now look better and show little icons to better understand what damage is being dealt. The damage number system is also made using a very efficient method allowing me to spawn lots and lots of damage numbers without impacting the fps much/at all!
[img]https://clan.cloudflare.steamstatic.com/images//43677874/80fdb022ba1eefd13b9f59ccf10382584457b615.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43677874/e2eb2d6295522aae97cef924f7cda83b3a29c395.jpg[/img]
[h3]Tower ability changes[/h3]
Certain towers had abilities that did not feel good to use(like the tornado on the rain tower). I gave these towers new abilities and hope they feel better/ feel like they have more impact.
Magical shots for the projectile tower
[img]https://clan.cloudflare.steamstatic.com/images//43677874/a6bb972bf2b784897e82e35c4e41f040c3586adb.jpg[/img]
[h3]Made new maps with new map mechanics[/h3]
Previously there was only 1 map, the green one. I decided to add more variety to the maps including different mechanics per map. I have not described these in the handbook yet (maybe never? Intentionally of course).
[img]https://clan.cloudflare.steamstatic.com/images//43677874/f28a828da60f9142123ee05c13c09f1538470464.jpg[/img]
[h3]Custom maps[/h3]
Defeated the 4 new maps and want a different challenge? Custom maps! There are currently 2 custom maps available with more to come
[img]https://clan.cloudflare.steamstatic.com/images//43677874/c222497255a558e291ff346c5e329f877ff2b5e1.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43677874/a3b7baa40bc01c70c59dc6a9b58c43ba00941057.jpg[/img]
[h3]Run modifiers[/h3]
Defeated the 4 new maps AND/OR the custom maps and want a different challenge? Try the run modifiers and see if you can beat the maps on these modifiers (also try to complete the achievement related to the modifiers :) )
[img]https://clan.cloudflare.steamstatic.com/images//43677874/51eb0715939a0a1df12b61b2fe306354732b04e0.png[/img]
[h3]VFX visibility noise settings[/h3]
A much requested feature was being able to lower the amount of visual noise the visual effects created. An option has been added to the Video Options in game. You can either show all, which is default and normal, partially reduced which shows the most important ones (like the attacks of towers), or all reduced.
[img]https://clan.cloudflare.steamstatic.com/images//43677874/c0d01c42e451b6d0a3fe2f65df8cfbf71188af7f.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43677874/094696f5fde7b75d7404fb44593721097665692c.jpg[/img]
[h3]New method for obtaining items[/h3]
I removed the mysterious force because I did not really like it. Now instead you can trade your items in the main base to get other items. Go try it out! (you still get shards, now by killing the bosses. So the friendly wizard still sells you items).
[img]https://clan.cloudflare.steamstatic.com/images//43677874/fbc60cb94944c156c16cc1df87519b503dfcd3ef.jpg[/img]
[h3]Endless mode[/h3]
The 4 maps + the custom maps now all have endless mode. After defeating wave 50 you get a prompt whether you want to end it, or keep on going in endless mode. How far can you come?
[img]https://clan.cloudflare.steamstatic.com/images//43677874/7612aac22e357ff0c937a1179013138974f6189b.jpg[/img]
[h3]UI changes[/h3]
Made the UI more consistent and better looking.
[img]https://clan.cloudflare.steamstatic.com/images//43677874/63863811b122fc861133979a2c0f12c64882b06f.jpg[/img]
[h3]Added 4 new item recipes[/h3]
Lightning focus, Path missile, Fire storm and Laser support
[img]https://clan.cloudflare.steamstatic.com/images//43677874/470bade35f1ee712161406b0f6255457023a55fb.jpg[/img]
[h3]Custom targeting for certain towers[/h3]
Certain towers can now be aimed manually at a certain location.
[img]https://clan.cloudflare.steamstatic.com/images//43677874/774469b98b3983aa5d413247820424c002c258a1.jpg[/img]
and some less screenshot-able changes
[list]
[*] 10 new achievements
[*] New and fresh leader boards
[*] Added 30+ new items with a new item tier (also retired and reintroduced some items)
[*] Lots of balancing changes to both items and towers
[*] Lots of bugs fixed (and I probably introduced some new bugs as well which I will work hard on the next couple days/weeks to fix!)
[*] Lots of optimization updates. The game should run smoother for most people now!
[/list]
[h1]Future of updates[/h1]
In the coming days/weeks I will be mostly working on the bugs that people will find, some balancing and some QOL changes.
After that I will be working on the 1.0 update.
I have a bunch of ideas for towers, items, progression, and an additional map.
I've been working on additional language support which will be finished for the 1.0
And of course I will be reading some of the suggestions you guys make :)
[h1]Bug reports[/h1]
If you find bugs or weird things, please do tell me! I will try to fix them asap. You can either message me on discord (you can place it in the server or dm me/@ me) or fill in the bug form which you can find a link to in the game main menu.
I also made a new entry on the steam forum where you can submit it
[h1]End note[/h1]
I want to say sorry for not responding too much on the steam forums/discord. As time went on I found it difficult to respond to people because I couldn't really show/announce new things that I had been working on (because progression was slow by the aforementioned reasons). Thank you all for the nice words, support and reviews. They do really help me with the development of the game :)