v0.7.3 Catacombs Overhaul
Author: blackoutsoftworks,
published 1 year ago,
The Catacombs level has been split into 3 subsections
[list]
[*] Bone Pit
[*] Graveyard
[*] Unholy Cathedral
[/list]
[h3]Gameplay Changes[/h3]
[list]
[*] Increased enemy spawn rates during boss encounters
[*] Reduced ammo gained on pickup
[*] Reduced health on pickup 50 -> 25
[*] Reduced armor on pickup 50 ->25
[*] Increased health and armor respawn timers 10s -> 30s
[*] Updated weapon animations
[/list]
[h3]Plasma Rifle[/h3]
[list]
[*] Increased rate of fire 10 -> 13
[*] Reduced direct impact damage by 2 (11 -> 9)
[*] Area damage remains the same at 5
[*] Increased max ammo 120 -> 150
[*] [b]Plasma Railgun[/b]: Reduced damage 60 -> 40
[*] Increased headshot multiplier 2.5x -> 3x
[*] New mechanic: [b]Charge[/b]
[*] Shooting the plasma rifle increased its charge up to 100%. This charge is applied to the next railgun shot. The level of charge is reflected by the lightning effects on the weapon
[*] Plasma cannot be fired while Rail is in recovery
[/list]
[h3]Perks[/h3]
[b]Springed[/b] (new)
Increased jump and wall jump height
[b]Searing Rage[/b] (new)
Reduces incoming damage while below 30% HP
[b]Parting Gifts[/b] (new)
Chance for enemies to drop armor shards when killed by bullets
[b]Retribution[/b] (new)
Passively heal armor after not taking damage for 5s