The Catacombs level has been split into 3 subsections [list] [*] Bone Pit [*] Graveyard [*] Unholy Cathedral [/list] [h3]Gameplay Changes[/h3] [list] [*] Increased enemy spawn rates during boss encounters [*] Reduced ammo gained on pickup [*] Reduced health on pickup 50 -> 25 [*] Reduced armor on pickup 50 ->25 [*] Increased health and armor respawn timers 10s -> 30s [*] Updated weapon animations [/list] [h3]Plasma Rifle[/h3] [list] [*] Increased rate of fire 10 -> 13 [*] Reduced direct impact damage by 2 (11 -> 9) [*] Area damage remains the same at 5 [*] Increased max ammo 120 -> 150 [*] [b]Plasma Railgun[/b]: Reduced damage 60 -> 40 [*] Increased headshot multiplier 2.5x -> 3x [*] New mechanic: [b]Charge[/b] [*] Shooting the plasma rifle increased its charge up to 100%. This charge is applied to the next railgun shot. The level of charge is reflected by the lightning effects on the weapon [*] Plasma cannot be fired while Rail is in recovery [/list] [h3]Perks[/h3] [b]Springed[/b] (new) Increased jump and wall jump height [b]Searing Rage[/b] (new) Reduces incoming damage while below 30% HP [b]Parting Gifts[/b] (new) Chance for enemies to drop armor shards when killed by bullets [b]Retribution[/b] (new) Passively heal armor after not taking damage for 5s