Patch 1.1.2
Author: blackoutsoftworks,
published 6 months ago,
[h2]WEAPONS[/h2]
[h3]Grenadier[/h3]
[list]
[*] Primary and Sticky Nade now cannot be fire simultaneously
[*] [Sticky Nade]
[*] Trailblazer no longer spawns fire trails when Sticky Nade is attached
[*] Attach Damage increased from 1 to 20
[*] Sticky Nade attach duration increased from 5s to 6s
[*] Sticky Nade explosion radius decreased from 5m to 3.5m
[/list]
[h3]Carbine[/h3]
[list]
[*] Max Ammo reduced from 120 -> 60
[*] Reduced firerate from 2.4/s -> 1.8/s
[*] Increased projectile area damage from 30 -> 40
[*] Increased headshot multiplier 2x -> 2.5x
[*] Increased Laser DPS from 500 -> 600
[*] Laser charge decreases over time now
[/list]
[h3]Pulverizer[/h3]
[list]
[*] Leecher charge decreases over time now instead of instantly going down to 0
[*] Speed penalty while charging Leecher reduced from 50% -> 40%
[/list]
[h3]Rocket Launcher[/h3]
[list]
[*] Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150)
[/list]
[h3]Flakker[/h3]
[list]
[*] Increased firerate 1/s -> 1.1/s
[*] Increased shrapnel ball radius 3m -> 3.5m
[/list]
[h2]ENEMIES[/h2]
[h3]Evil Soul[/h3]
[list]
[*] Improved movement to prevent clipping through geometry
[/list]
[h2]PERKS[/h2]
[h3]Cauterizer[/h3]
[list]
[*] Healing strength increased
[*] Lv1: 10% -> 15%
[*] Lv2: 15% -> 25%
[*] Lv3: 20% -> 35%
[*] Lv4: 25% -> 50%
[/list]
[h3]DoubleTime[/h3]
[olist]
[*] Boost and duration increased:
[*] Lv1: 10% (3s) -> 20% (5s)
[*] Lv2: 20% (3s) -> 30% (5s)
[*] Lv3: 30% (3s) -> 40% (5s)
[*] Lv4: 30% (5s) -> 50% (5s)
[/olist]
[h3]Hex[/h3]
[list]
[*] Damage increased:
[*] Lv1: 5 -> 7
[*] Lv2: 9 -> 12
[*] Lv3: 12 -> 15
[*] Lv4: 15 -> 18
[/list]
[h3]Pungent[/h3]
[list]
[*] Damage increased:
[*] Lv1: 2 -> 5
[*] Lv2: 4 -> 8
[*] Lv3: 7 -> 12
[*] Lv4: 10 -> 15
[/list]
[h3]Frenzy[/h3]
[list]
[*] Boost duration increased for all levels 5s -> 7s
[/list]
[h3]Vampiric[/h3]
[list]
[*] Now also increases melee damage. Dash damage also scales with Damage Boost
[*] Heal capped at 5hp
[*] Lv1: 40 -> 50
[*] Lv2: 40 -> 60
[*] Lv3: 40 -> 70
[*] Lv4: 40 -> 80
[/list]
[h3]Ricochet[/h3]
[list]
[*] Improved tracking of ricochet projectile
[/list]
[h3]Charged Gauntlet[/h3]
[list]
[*] Now works on any melee kill, not just executions
[/list]