Following a large influx of players during last June's [b]Steam NextFest[/b], there was a large influx of feedback as well, especially regarding the sense of progression and system feedback. This patch is focused on responding to the most pressing concerns raised by players. [h2]Levels[/h2] Previously, [b]CRUX [/b]had arenas with many waves and boss encounters meant to last ~15 minutes to complete. This allowed players to learn all the traversal options of the arena during a single encounter. However, this also failed to give a sense of progression. Going forward arenas will have much fewer encounters, a single boss encounter, and will take much less time to complete. To compensate, more arenas will be added, starting with section 1: Antechamber. [list] [*] Added new Arena: Antechamber-1 [*] Added new Arena: Antechamber-2 [*] Original Antechamber arena is now Antechamber-3, and it picks up from after the second boss fight. [/list] The [b]Free Demo[/b] includes all 3 of these levels. [h2]Demons[/h2] [h3]New demon: [b]Goblin Sniper[/b] (Antechamber)[/h3] The Goblin Sniper fills the role of a ranged lower-health opponent which was missing. It has one single attack: sniping with its slingshot. But it will try to keep away from you while doing so. [h3]Gorgon[/h3] [b]Added: Freezing Scream[/b] Mid range attack, that does low damage, but temporarily slows you down. [b]Added: Sky Barrage[/b] [u]Boss Only[/u]. Phanaixe, the Gorgon boss of Antechamber-2, will occasionally shoot into the air, and a barrage of arrows will crash down to the ground. [h3]Rock Golem[/h3] [b]Added: Ground Eruption[/b] Mid range attack, the Golem will hit the ground causing rock spikes to come out of the ground in a line in front of it, dealing damage and stunning you. [h2]Systems Feedback[/h2] [list] [*] Changed hit marker sounds [*] Added additional blood effects on enemy hits [*] Added directional damage indicators, showing which direction damage was taken from [*] Added missile warning indicators, showing which direction projectiles are coming from [*] Added floating damage numbers above enemies [*] Changed screen shake algorithm to be smoother [*] Added sound effect on enemy kills [*] Added sound effect on jump pad use [*] Added player footstep sound effects [*] Added enemy footstep sound effects [*] Added enemy footstep particle effects [*] Added enemy outlines to improve visibility in darker areas and foliage [*] Improved lighting contrast [/list] [h2]Quality of Life[/h2] [list] [*] Added invert mouse option [*] Renamed Controls menu to Bindings menu [*] Reduced hold time for Perk Selection [/list]