CRUX 0.7: Antechamber Overhaul
Author: blackoutsoftworks,
published 1 year ago,
Following a large influx of players during last June's [b]Steam NextFest[/b], there was a large influx of feedback as well, especially regarding the sense of progression and system feedback. This patch is focused on responding to the most pressing concerns raised by players.
[h2]Levels[/h2]
Previously, [b]CRUX [/b]had arenas with many waves and boss encounters meant to last ~15 minutes to complete. This allowed players to learn all the traversal options of the arena during a single encounter. However, this also failed to give a sense of progression. Going forward arenas will have much fewer encounters, a single boss encounter, and will take much less time to complete. To compensate, more arenas will be added, starting with section 1: Antechamber.
[list]
[*] Added new Arena: Antechamber-1
[*] Added new Arena: Antechamber-2
[*] Original Antechamber arena is now Antechamber-3, and it picks up from after the second boss fight.
[/list]
The [b]Free Demo[/b] includes all 3 of these levels.
[h2]Demons[/h2]
[h3]New demon: [b]Goblin Sniper[/b] (Antechamber)[/h3]
The Goblin Sniper fills the role of a ranged lower-health opponent which was missing. It has one single attack: sniping with its slingshot. But it will try to keep away from you while doing so.
[h3]Gorgon[/h3]
[b]Added: Freezing Scream[/b]
Mid range attack, that does low damage, but temporarily slows you down.
[b]Added: Sky Barrage[/b]
[u]Boss Only[/u]. Phanaixe, the Gorgon boss of Antechamber-2, will occasionally shoot into the air, and a barrage of arrows will crash down to the ground.
[h3]Rock Golem[/h3]
[b]Added: Ground Eruption[/b]
Mid range attack, the Golem will hit the ground causing rock spikes to come out of the ground in a line in front of it, dealing damage and stunning you.
[h2]Systems Feedback[/h2]
[list]
[*] Changed hit marker sounds
[*] Added additional blood effects on enemy hits
[*] Added directional damage indicators, showing which direction damage was taken from
[*] Added missile warning indicators, showing which direction projectiles are coming from
[*] Added floating damage numbers above enemies
[*] Changed screen shake algorithm to be smoother
[*] Added sound effect on enemy kills
[*] Added sound effect on jump pad use
[*] Added player footstep sound effects
[*] Added enemy footstep sound effects
[*] Added enemy footstep particle effects
[*] Added enemy outlines to improve visibility in darker areas and foliage
[*] Improved lighting contrast
[/list]
[h2]Quality of Life[/h2]
[list]
[*] Added invert mouse option
[*] Renamed Controls menu to Bindings menu
[*] Reduced hold time for Perk Selection
[/list]