Patch Notes v.1.1.61
Author: Margoaw,
published 3 months ago,
Patch Notes v1.1.61
[h3]Added:[/h3]
[list]
[*] Added several new traits that can regenerate a Crabling’s health over time. Grow back those lost limbs!
[*] Added a 120 FPS option to the FPS capping settings.
[*] Added support for DualSense controllers and controller hotkeys.
[/list]
[h3]Improved:[/h3]
[list]
[*] Improved Ritual Stone requirement generation to make them easier to complete with your current blessings.
[*] Different things that can be found within a level are shown beneath each level on the level map. There’s also a legend explaining what each icon means.
[*] Each Crabling’s health is shown with its icon in the bottom right colony HUD. Added a label to the main menu to clarify why you can’t start a New Game.
[*] It’s clearer when a Grow Zone is blocked by Caulerpa - it turns red and changes its icon, and can’t be selected.
[/list]
[h3]Fixed:[/h3]
[list]
[*] Fixed an issue where the Crabling icon outlines were not being coloured correctly.
[*] Fixed an issue where camera movement was slow while time was slow.
[*] Fixed an issue where too many movement speed debuffs could result in creatures and threats not moving from their spawn position.
[*] Fixed an issue where the “Permanent Roles” Tide Trial was not providing a role cost discount.
[*] Fixed an issue where some forbidden traits were appearing with “Pending translation”. Spooky.
[*] Fixed an issue where the cursor would stay locked within the window while in ‘Windowed’ display mode.
[*] Fixed an issue where stopping building a wall or trap would not stop the VFX from playing.
[/list]