Teasing: new game modes
Author: Margoaw,
published 4 months ago,
Hey Guardians,
We wanted to give you a [b]sneak peek of an upcoming feature[/b] and get your thoughts on what we've been working on - introducing Tide Trials! Imagine pushing your colony management skills with [b]unique gameplay modes[/b].
Tide Trials are gameplay modifiers that add extra challenge or silliness to a migration. They can be activated after completing your first migration, and added to each migration from then on!
Some of our ideas for some initial Tide Trials include:
[list]
[*] Permanent Roles Trial: Once a Crabling’s role is selected, it cannot be changed. Adapt or perish!
[*] Fast Trial: Everything is faster - movement, attacks, favor generation, and food drops.
[*] No Eggs Trial: No new Crabling eggs. You start with just 4 Crablings. Role swapping is free.
[*] Timed Trial: Complete each level in a set number of days or face automatic migration and tough sacrifices.
[*] And more!
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43801058/2cc04752514c18ad8e6a8939c0dbfef958f3ea07.png[/img]
[i]Note: all of this is a work in progress and could change significantly before it's made available.[/i]
We’re keen to hear what you think! Is this something you could see yourselves playing? What do you think of the initial list of Tide Trials? Do you have ideas for other Tide Trials that we should include? Feel free to share your thoughts and suggestions in the comments!
- The Crab God Team -