Major Update: Crabling Customisation has arrived!
Author: Margoaw,
published 3 months ago,
Hey fellow Guardians!
Our second Major Update is here with a brand new feature: [b]Crablings Customisation[/b]! It’s time to give your crablings the accessories that match their personalities with plenty of options from shell color to facial hair!
[img]https://clan.cloudflare.steamstatic.com/images//43801058/a121b012f058390d722eaaca923def23f932e4c8.gif[/img]
We’ve included over 40 customisable options for you, some of which include:
[list]
[*] Cowboy Hat
[*] Flower Crown
[*] Boomerang
[*] Cricket Bat
[*] Water Lily Hat
[*] Santa Hat
[*] Hard Hat
And SO MANY MORE!!
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43801058/dd2bc3808f875e3c6ea51c0dc3febe6c14763b34.gif[/img]
Some accessories are [b]Crabling Role specific[/b], while others will be general options for all roles. The customisation panel will be available for you in the shelter menu, [b]in between levels[/b].
[img]https://clan.cloudflare.steamstatic.com/images//43801058/73054b06d997ef3d6d62ee54853ac246d5398ec0.png[/img]
What do you think of this new update? Give your suggestions and ideas for future cosmetics to add in the Steam Discussions or in our Discord and, most importantly, show us your Crablings in their best look from head to claws!
Also included in this update are some fixes and improvements to the base game. You can read the full detailed Patch Notes at the end of this Steam News! Enjoy your new cosmetics and stay tuned for the upcoming news on the game!
- The Crab God Team -
[h2][b]Patch Notes v.1.2.7:[/b][/h2]
[i]
📢 Indicates any changes inspired by community feedback.
[/i]
[b]Added[/b]
[list]
[*] 📢 You can now customize your Crablings! At the beginning of every migration and between every level, you can pick accessories, fish buddies, and new colours for your Crablings. There are over 30 accessories to unlock by completing Tide Trials, digging them up in treasure, and growing your underwater ecosystems
[*] 📢 New “Retreat” action. During the night, you can ask Hunter and Builder Crablings to retreat. They will move back to the Sacred Egg for the rest of the night. Hunters and Builders will automatically retreat when they are low on health
[*] 📢 You can now repair traps in exchange for favour, returning them back to maximum charges
[*] 📢 You can now assign Crablings different roles in the shelter between levels
[*] New “Hurry” action. You can now hurry a Crabling for a small favour cost to speed up what they are currently doing for a short time. Careful though - if you hurry your Crablings too much, they’ll get stressed and fall over!
[*] There is a control reference guide in the settings menu, explaining all of the control bindings for Xbox, DualSense, and generic gamepad controllers. This control reference guide also appears at the beginning of the tutorial
[/list]
[b]Improved[/b]
[list]
[*] 📢 The Needs and Wants of creatures are now shown in the encyclopedia, along with each organism’s name
[*] 📢 Increased the number of save slots from 3 to 4
[*] 📢 Changed the food goal in the last level of a migration so you can't overfill the stockpile
[*] 📢 The pause screen shows when your progress was last saved
[*] Changed how predators attack threats so they aren’t always attacking, and will circle around before going in for an attack
[*] Rebalanced the Deadly Tide Trial to increase threat damage but decrease threat health
[*] You can now select the creature icons on a plant or coral tooltip to view that creature’s needs and wants
[*] Updated the “Send Feedback” screenshot tool to capture more useful screenshots
[/list]
[b]Fixed[/b]
[list]
[*] 📢 Fixed an issue where Crablings would occasionally not attack threats beyond a wall
[*] 📢 Fixed an issue where some SFX could be heard during the shelter when they weren’t meant to
[*] 📢 Fixed an issue where achievements that specified “Level 10” Crablings weren’t firing as expected
[*] 📢 Fixed an issue where finishing a level while time was slowed would keep time slowed until the shelter
[*] 📢 Fixed an issue where some volcanic levels were too dark
[*] 📢 Fixed an issue where you could get stuck if you had leftover food but all of your Crablings were max level
[/list]