[img]https://clan.cloudflare.steamstatic.com/images//41594160/489b731903f2210cdc3fe53ea5224660bfac7841.png[/img] [h2][b]Greetings![/b][/h2] [i]In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed. [/i] [img]https://clan.cloudflare.steamstatic.com/images//41594160/434dd0194908937ea9221e5d05e486c8e86fa4d4.gif[/img] [i]Old and slow attack ːsteamthumbsdownː[/i] [img]https://clan.cloudflare.steamstatic.com/images//41594160/7001e0fcbf087a73e45afa82ae60dfe9f4adcd95.gif[/img] [i]New fast and beautiful[/i] ːsteamthumbsupː [h3] [b]We got rid of damage on touch[/b].[/h3] The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons. [img]https://clan.cloudflare.steamstatic.com/images//41594160/c0ea2c57732121550db4581d1d40cbf73840fa41.gif[/img] This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay. [h3]We also increased the [b]attack speed[/b] of the hero and introduced [b]finishing moves[/b].[/h3] They will need to be unlocked in the store for [b]Dark Essence[/b] currency. [h3] A [b]rating system[/b] has also been added [/h3] If the player will alternate finishing blows with special abilities - the rating will increase. Depending on your rating, you will receive a different amount of Dark Essence when killing enemies. [img]https://clan.cloudflare.steamstatic.com/images//41594160/2079b90a48c7102201b1b80e41ea12dd177fd32c.gif[/img] That's all for now. Thank you so much for staying with us! See you around!