DEVLOG #3
Author: Wesker,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//41594160/489b731903f2210cdc3fe53ea5224660bfac7841.png[/img]
[h2][b]Greetings![/b][/h2]
[i]In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed.
[/i]
[img]https://clan.cloudflare.steamstatic.com/images//41594160/434dd0194908937ea9221e5d05e486c8e86fa4d4.gif[/img]
[i]Old and slow attack ːsteamthumbsdownː[/i]
[img]https://clan.cloudflare.steamstatic.com/images//41594160/7001e0fcbf087a73e45afa82ae60dfe9f4adcd95.gif[/img]
[i]New fast and beautiful[/i] ːsteamthumbsupː
[h3] [b]We got rid of damage on touch[/b].[/h3]
The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons.
[img]https://clan.cloudflare.steamstatic.com/images//41594160/c0ea2c57732121550db4581d1d40cbf73840fa41.gif[/img]
This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay.
[h3]We also increased the [b]attack speed[/b] of the hero and introduced [b]finishing moves[/b].[/h3]
They will need to be unlocked in the store for [b]Dark Essence[/b] currency.
[h3] A [b]rating system[/b] has also been added [/h3]
If the player will alternate finishing blows with special abilities - the rating will increase. Depending on your rating, you will receive a different amount of Dark Essence when killing enemies.
[img]https://clan.cloudflare.steamstatic.com/images//41594160/2079b90a48c7102201b1b80e41ea12dd177fd32c.gif[/img]
That's all for now. Thank you so much for staying with us! See you around!