[img]https://clan.cloudflare.steamstatic.com/images//41594160/1ec41be3ff45208d94a8f4253ac54d26b70faa0f.png[/img] [h2]News[/h2] Ahoy! We decided to start sharing news about the process of creating Corsair's Madness. We'll try not to go into deep silence and will be releasing blogs once every 2 weeks or once a month. [h2]To business[/h2] And the first thing we'd like to talk about is the map and level structure. In Corsair's Madness there will be several groups of islands available for playthrough. On each of them there will be several points to visit - the settlement of the natives, levels for the corsair in human form, levels for the possessed corsair and levels with an endurance test. In between these levels there will be the ability to travel by boat, which is implemented as a shoot'em up game. [img]https://clan.cloudflare.steamstatic.com/images//41594160/9cc6f8e39e916c092f95cdee32d45beebe809338.gif[/img] This is one of the early images of the whole map ːsteamfacepalmː. Of course, while the game was in development, the map grew, and we had to divide it into separate groups of islands. It was decided to take the Megaman games as the basis, where you can choose any level to visit from the very beginning. In Corsair's Madness you will be free to travel through groups of islands in any order. Each of them will differ in their puzzles, the items used, and their special mechanics. That's all for now. In parallel with the map, the main story is in development. Hopefully next time we will be able to share details of the story, dialogues and characters inhabiting the mysterious archipelago. Thank you!