DevLog #2
Author: Wesker,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//41594160/489b731903f2210cdc3fe53ea5224660bfac7841.png[/img]
[h1]Hello, everyone! [/h1]
This is the second devlog in which I want to talk about mistakes.
It's not uncommon for players to die in the same place several times. Especially frustrating when you can not constantly save, and the nearest checkpoint is very far away. And, you have to run through the easy parts of the level over and over again, only to eventually lose your life again on the difficult for the player fragment and start all over again.
[img]https://clan.cloudflare.steamstatic.com/images//41594160/cb53be6ac685d6723cf8313d71000deec282a312.gif[/img]
To solve this problem, I put magic gates at each checkpoint. They work like this: if a player dies more than once in a certain part of the level (in some situations, once is enough), he will see a blue or green glow over his character. After that, you can use the gate to teleport to that room.
[img]https://clan.cloudflare.steamstatic.com/images//41594160/94ed5eb9e1e5a8bcfedf67a76d8262342646a8b5.gif[/img]
What does this solve ?
1. Players who aren't interested in running through the same boring sections dozens of times will be able to concentrate at once on the rooms that cause them difficulty and save time (and nerves)
2. Players who want to collect all the treasures, and will be able to do without the gate, because all the good collected between the last checkpoint and the death of the hero, lost.
Thank you all for your attention!