Patch notes 1.0.0.6
Author: tony_Fireshine,
published 2 months ago,
[b]Game balance: [/b]
[list]
[*] Reduced the effect of slippery movement.
[*] Improved boat and vehicle handling.
[/list]
[b]Performance: [/b]
[list]
[*] Fixed a bug that caused the entire game world to get loaded when entering a world, instead of only loading parts that are nearby to an active player. For large worlds, this fix both improves performance in the moments after the world is loaded, and reduces the memory requirements while the world is open.
[/list]
[b]Bug fixes: [/b]
[list]
[*] The host is no longer disconnected from their locally hosted single player world if they lose their internet connection.
[*] Switching from mouse to gamepad while in a menu no longer leaves the menu with no selected option.
[*] Cattle are no longer visually behind the Feeding Tray when eating.
[*] Sledge hammers are now affected by the self-mending alloy skill.
[*] Fix some mods making the game unable to start.
[*] Steady Feet talent now correctly reduces slippery movement.
[*] Pets and minions now correctly attack vulnerable hydra bosses
[*] Removed loot drop delay from destroying single hit objects and enemies.
[/list]
[b]Other: [/b]
[list]
[*] Dedicated servers now accept general text as world seeds. They are treated identically to the seed you specify when creating a world in the normal game client.
[*] Updated dedicated server README with instructions for creating a world with custom world generation parameters.
[/list]