Core Keeper - Patch Notes - 0.4.2
Author: Bridie,
published 2 years ago,
[h1]GAMEPLAY CHANGES[/h1]
[h2]Quality-of-life[/h2]
[list]
[*] Player character is immune to damage while the game is loading to avoid unfair deaths.
[/list]
[h2]Dedicated Servers[/h2]
[list]
[*] Added support for direct connections to dedicated servers.
[*] Add missing hard mode setting for dedicated servers.
[/list]
[h1]BUG FIXES[/h1]
[h2]Mechanics[/h2]
[list]
[*] Fixed an issue with Acid Larva not having increased damage in hard mode.
[*] Fixed the duration of the melee damage and attack speed buffs from cooked Pinegrapples to be 5 minutes as intended.
[*] Fixed an issue where portals far away from any player would not continue to activate.
[*] Fixed an issue where players could teleport to portals that were not yet activated.
[*] Fixed an issue where electronic circuits being turned off/on would sometimes affect nearby other circuits.
[*] Fixed an issue where players could leave their boat while connecting to the world.
[/list]
[h2]Items[/h2]
[list]
[*] Fixed spelling issues on some items.
[*] Fixed an issue with the Polished Scarlet Chunk Necklace disappearing when crafted.
[*] Fixed an issue with the talent that makes Anvil items less expensive not working correctly.
[/list]
[h2]Loot[/h2]
[list]
[*] Bubble Crab no longer drops the Tentacle Trophy.
[*] The chest found in the Forlorn Metropolis sewers scene now contains loot.
[*] Added 6 missing valuables to the Sunken Sea biome.
[/list]
[h2]Networking / Dedicated Servers[/h2]
[list]
[*] Fixed an issue where players could get connection errors with internet servers while running another server on the local network.
[/list]