Greetings Explorers, we're hard at work developing Core Keeper, and we will have a developer update for you soon! In the meantime, we wanted to take this opportunity to introduce ourselves and talk a little bit more about some of the core (get it?) features in the game. [h1]Who We Are[/h1] We're Pugstorm, an indie game studio based in Sweden, and this is our second game following on from last year's [url=https://radicalrabbitstew.com/]Radical Rabbit Stew[/url] (which we were so glad to see that our players loved). We're a team of four developers, consisting of Sven, our CEO and the pixel artist for Core Keeper; David, whose focus is on gameplay programming; Julian who is the lead artist for Core Keeper; and Max, who is responsible for general programming and multiplayer. [img]https://i.imgur.com/GXmPTm2.png[/img] When we’re not hard at work developing Core Keeper, we enjoy playing role-playing-games together. We’re having a blast playing weekly sessions of Gloomhaven, and we are thrilled to announce that our characters have now reached level four after a close victory at The Temple of The Seer. Sven, playing as the Brute, charged into a mob of bears, living spirits and spitting drakes, and he died a valiant death. The rest of the team face palmed, and with the help of Julian’s magical powers as the Spellweaver, David’s supporting healing powers as the Tinkerer, and Max’s trickery as the Mindthief, the team defeated the mobs and the campaign was won. Adventure awaits. Huzzah! [h1]Core Keeper[/h1] Core Keeper is a 1-8 player mining sandbox adventure with a procedurally generated map and plenty of mysteries to uncover. Whether you’re an intrepid explorer looking to see as much of this underground world as possible, a keen strategist who prefers to build a base and expand outward, or a gentle farmer who prefers to tend to their crops, there’s something for everyone in Core Keeper! We’re adding new items, biomes and features daily, and we’re having so much fun building this world and hiding all sorts of little secrets for you to unearth. It’s up to you to discover the secrets of the Core and find a way to return home. While you’re underground, however, we’re sure you’ll love… [h1]Lighting[/h1] Lighting plays a key role when exploring the world, and there are multiple light sources in Core Keeper. From the humble torch and the beautiful Glow Tulip, all the way to unique wearables that will light your way while keeping your hands free, different light sources will help you uncover different things. Certain lighting might even unlock secrets that would otherwise remain hidden. We’re putting a lot of focus into creating beautiful lighting for Core Keeper, and we’ve had to implement some pretty creative solutions to get the game looking exactly the way we want it. While Core Keeper looks like a 2D game, you might be surprised to find out that it is actually rendered using a mixture of 3D meshes and 2D sprites. First, the mineable world is procedurally generated as 3D blocks and combined with 2D characters and objects. Then, by adding mathematical tricks to the camera, we are able to make the game appear entirely two-dimensional with gorgeous 3D lighting effects. [img]https://i.imgur.com/BD9VnCT.jpg[/img] [h1]Farming & Cooking[/h1] Farming crops and cooking food will be essential if you are going to survive in the underground world. To start a farm, you need three things: seeds, the right tools and water. You can plant your crops wherever there is soil, and if you don’t have easy access to water, you can dig your own path to redirect water back to your base. With a flourishing garden, you will have access to various types of food. These can either be eaten as they are or be combined in the cooking pot to create various meals with powerful buffs that you can share with your teammates. [h1]Combat[/h1] Core Keeper’s combat is inspired by old-school classics like The Legend of Zelda: A Link to the Past. However, you will have access to a wide arsenal of weapons that you can either craft yourself or find in the world. This includes swords, pickaxes, slingshots, muskets, traps, bombs and more. Players are free to explore whichever weapon suits their playstyle and may need to switch between weapons to the one best suited for the situation. [h1]Multiplayer[/h1] Multiplayer is supported for up to eight players, allowing you to play with plenty of friends! Characters are not bound to a certain server, instead players can choose to play with the same character on multiple different servers, so you can have several multi-player games running alongside one another if you’d like. As of right now multiplayer is hosted by the client (peer to peer), however we're always exploring new options as the game progresses. Meet your fellow Explorers and become a part of our community by joining [url=https://t.co/iNuQZU8Axx?amp=1]the official Core Keeper Discord server[/url]!