Making Space for the Core Keeper Modding Community
Author: Bridie,
published 1 year ago,
Core Keeper is currently in Early Access, and we’ve got an amazing community across Steam, [url=http://www.twitter.com/corekeepergame]Twitter[/url], and [url=http://discord.gg/corekeeper]Discord[/url]. We cannot thank you enough for your support as we work on developing the game. However, there’s one area of our community that we wanted to show a little extra love to today, and that’s our modding community!
It takes a lot of skill, talent, and passion to work on modding a game that is relatively fresh in terms of its lifecycle, and we think it’s amazing that so many people have been getting excited about what they can do to mod Core Keeper while it's still in the early stages of development. We’ve seen people chatting about mods across all our social media platforms, and we thought it was about time that we gave them a dedicated space to discuss their projects.
With that in mind, we created a modding channel on [url=http://discord.gg/corekeeper]the official Core Keeper Discord[/url]. Here, modders can chat to each other about what they’re working on, collaborate, and share tips, tricks, and even tutorials! Modding can look very different from game to game, but for Core Keeper, we’ve seen things like the implementation of “creative-mode” style features such as item spawning and the augmentation of skills all the way to the addition or alteration of in-game mechanics and features.
Modders use a wide variety of tools and plugins that work with the game’s engine (Unity) when working on their projects, and the modding community has even been so kind as to provide a “[url=https://core-keeper-modding.gitbook.io/modding-wiki/modding/getting-started]Getting Started With Modding[/url]” wiki and a [url=https://github.com/Jrprogrammer/CoreLib]modding library[/url] resource! You’ll find tool recommendations, advice on adding assets to Unity, and guidelines on modifying the game’s behaviour in the wiki, as well as a library of features that make modding Core Keeper easier in the modding library.
As always, we advise you to make backups of any and all files that you choose to modify whenever you’re doing something that could impact your data or the game’s code - just in case you need to reinstall for whatever reason.
We’ve seen some great stuff from the modding community so far, including mods that allow more precise tile placements when farming and building; a mod that gives the player XP when watering crops; and a mod that streamlines the fishing process by showing you the name of the fish on your line and automatically pulling it up for you.
We’re keen to see all the amazing ideas and creativity that’s still to come from Core Keeper
modders, and we hope that giving you a place to discuss these things lets you know that we, the developers, support the modding community and that we're exploring the possibility of making modding more feasible in the future.