Core Keeper's 1.0 Content Reveal!
Author: Bridie,
published 5 months ago,
This is it, Explorers, the BIG one! We’re thrilled to announce that our 1.0 content trailer has just aired as part of the PC Gaming Show, which means it’s time to take a closer look at all the wonderful things coming your way on August 27th. If you don’t want to see or hear about anything coming at 1.0, look no further, because here comes Core Keeper’s 1.0 content reveal!
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[h2]New & Improved World Generation![/h2]
Expect lots more variety at 1.0 thanks to our new world generation system and world seed functionality! That’s right, you can now play with customisable parameters that determine each world’s features and share world seeds so that you can spawn the same types of worlds as your friends. Change settings such as ore density for a richer mining experience, create worlds filled with water, and turn up the chaos to influence the way biomes spawn in and overlap. These are just some of the world generation settings you can toggle to create unique underground landscapes.
[h2]Uncover the Secrets of the Core[/h2]
Whether you’ve been piecing together the story of the underground in Early Access or this will be your first expedition, you’ll be able to experience the conclusion of Core Keeper’s main story arc at 1.0. Discover the mysteries hidden behind this strange artefact and find out the reason you were teleported to this subterranean world. Will your adventures conclude in triumph or anguish? You’ll just have to wait and see. Don’t forget that Core Keeper is a sandbox game, though, which means that there’s plenty of fun to be had alongside the main storyline!
[h2]Player vs Player…vs Player…vs Player…[/h2]
This has been a HUGE request from the community since day one, and we’re pleased to report that we’ll be introducing a PvP system at the 1.0 launch of Core Keeper. What does this mean? Well, it means that accidental bomb drops are no longer the only way you can kill your compatriots! Go head to head with other players to battle for dominion of the underground. Whether you band together in teams or prefer an every-Explorer-for-themselves approach, PvP will be togglable by the world admin from the game’s pause menu.
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[h2]Welcome to The Passage[/h2]
Deep within the underground, far, far from The Core, lies an eerie new endgame biome known as The Passage. Be warned, Explorers, this biome is not for the faint of heart. With threats around every corner, a primal new resource called Pandorium, and even more mysteries to uncover, The Passage will prove a challenge for even the most seasoned of adventurers. Full of hazardous flora and otherworldly fauna, you’ll want to make sure you’re well prepared before venturing into this unforgiving biome.
[h2]Mage and Warlock Combat Styles[/h2]
The underground just got a whole lot more magical thanks to the addition of the Mage and Warlock combat styles. Wield the Mage’s staff to unleash powerful magic attacks or summon minions from ancient tomes to fight by your side as a mighty Warlock. Get ready for two new skills in the form of magic and summoning, new armour and equipment, and a brand-new Mana resource to draw upon. We’ve been wanting to introduce a magic system to Core Keeper for a long time now, and we know this is something you’ve been hungry for as well!
[img]https://i.ibb.co/dtXyJDh/Screen-2.png[/img]
[h2]Bosses, Enemies, Equipment, Waypoints, Pets, and more![/h2]
Are we about to drop the most bosses we’ve ever dropped in a single Core Keeper update? You better believe it. We hope you’ve been honing your combat skills in our Battle Arenas, Explorers, because you’re going to need them to take on Druidra, Cryodra, and Pyrdra – the hydras of nature, ice, and lava. Don’t worry though, we’re also introducing advanced new equipment to help improve your chances of survival, and we’ll be making plenty of new additions to existing biomes in the form of new scenes, exciting discoveries, enemies, and more!
Travelling through the underground is an adventure within itself, but we know how tough it can be to find yourself miles away from your base, especially early on in the game when you’ve yet to build a network of Portals. Which is why we’ve added a brand-new system of Waypoints to make exploration all the more enjoyable. Waypoints occur naturally in the underground and act as teleportation stations (that link up with each other and your own Portal networks) so that you can cover great distances in the blink of an eye.
Speaking of travelling through the underground, no Explorer should have to go it alone. Luckily, you’ll find all sorts of cuddly companions on your adventures, from the loyal Subterrier to the squishy Slime Jrs. Well, you’ll soon have two adorable new pets to choose from and a brand-new breed of cattle. Befriend the Pheromoth and Snugglygrade and go “awww” when you stumble across friendly-looking Dodos roaming the underground.
We could go on and on about all the new content coming in 1.0 (yes, there’s more!), as well as bug fixes, performance optimisations, and quality-of-life touch ups, but we’ll leave the rest of the discovery to you! Oh, and as a heads up – while your current worlds will still be playable at 1.0, we do recommend starting a new world for the full 1.0 experience, as some of the new content won’t be available in worlds created during Early Access.
That’s everything from us, Explorers. We hope you’re just as excited to get your hands on 1.0 as we are to launch it, and we’d love to hear what you think about our content reveal over on[url=https://discord.gg/corekeeper] Discord[/url], [url=https://www.twitter.com/corekeepergame]X[/url], and in the [url=https://steamcommunity.com/app/1621690/discussions/]Steam discussions[/url]!