Core Keeper Early Access Patch Notes
Author: Bridie,
published 2 years ago,
It’s not long now until we hit Early Access, Explorers, and we wanted to give you a little run down of some of the updates we’ve made to the game based on your feedback from the Demo. While this is not a full list of Early-Access features, please find a list of patch notes below for a little insight into some of the things you can expect to see.
[h1]Core Keeper Early Access Patch Notes[/h1]
[h2]Main Features[/h2]
[list]
[*] New biome: Azeos Wilderness
[*] New biome: Mould Biome, located in Azeos Wilderness
[*] Lighting Optimisation
[/list]
[h2]New NPCs[/h2]
[list]
[*] Azeos the Sky Titan (boss)
[*] Ivy the Poisonous Mass (boss)
[*] Malugaz the Corrupted (boss)
[*] 5 new enemies
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[h2]New Mechanics[/h2]
[list]
[*] New items with shield mechanic: Equipable in off-hand
[*] New item with dash mechanic: Equipable in off-hand
[*] Automation table: Allows creation of conveyor belts, drills & robot arms
[*] Electronics table: Allows creation of generators, wires, circuits & more
[*] Fishing: 19 unique fish & many other loot drops
[*] Railway forge: Allows creation of rails & minecarts
[*] Cartography table: Allows players to share explored areas on their maps
[*] Cookbook available in cooking pot: Used for storing recipes
[/list]
[h2]New Items[/h2]
[list]
[*] More than 10 new weapons
[*] More than 20 new types of armour & gear
[*] New workbench tier: Scarlet workbench
[*] Distillery table: Allows creation of stronger potions
[*] Salvage & repair station: Used to maintain gear
[*] Monster figurine collectables: Can be used as decoration
[*] Oracle cards collectables
[*] New valuables
[*] Large water can
[/list]
[h2]Additional Content[/h2]
[list]
[*] New unique locations in the world
[*] Tier 3 & tier 4 talents available in the talent trees
[*] Activation of the Core
[/list]
[h1] Gameplay Changes [/h1]
[h2]Balancing Improvements[/h2]
[list]
[*] Slow down effects now work on bosses
[*] Increased inventory size
[*] Increased health from sleeping
[*] Enemies drop loot when killed by secondary sources (e.g. killed by spike trap)
[*] Starting lantern now has a bit longer glow range
[*] Health potions now have a cooldown after drinking
[*] Removed durability from paint brushes
[/list]
[h2]Quality-of-life[/h2]
[list]
[*] Lighting Optimisation
[*] Titles for each biome
[*] Changing between weapons does not require pressing left mouse button again to attack
[*] Added a cursor to the centre of the map when using controller
[*] Gravestones can now be picked up by hitting with melee weapon
[/list]
[h2]Art and Animation[/h2]
[list]
[*] New icon for water can
[*] Changed position of item hover description
[*] Tweaked colours on the map
[*] Indicator that skills have unsigned talent points.
[*] New icon for wood bridge
[*] Tools only drain durability when used for their intended purpose, e.g. durability is no longer drained when hitting wooden crates
[*] Tools & gear now become unusable when reaching 0 durability instead of breaking
[*] Increased size of chests inventory space
[/list]
[h2]Audio[/h2]
[list]
[*] Sound effect when entering a new biome
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Credits does not scroll while in-game
[*] Paintable walls/floors now appears on the map
[*] Stone doors now can be used to allow merchant to move in
[*] Fixed so bosses does not turn invisible
[*] “Gotta go fast” buff is no longer gained by sleeping
[*] Shift+right click does not give more cooking skills
[*] Gravestones can now be picked up when dropped next to the hive mother.
[*] Painting a wall with the same colour again makes it disappear for a second
[*] V-sync no longer effects scrolling speed in menus
[*] And more!
[/list]
[h1]Other[/h1]
[list]
[*] Credits updated
[/list]
We hope you enjoyed reading through these, and we’re sure there are one or two additions here that will have piqued your interest. We can’t wait for you to find out what some of the more cryptic notes within this list mean, and you won’t have to wait very long.
You are welcome to discuss these patch notes with your fellow Explorers in the [url=http://www.discord.gg/corekeeper]Core Keeper Discord[/url]! There’s no obligation to do so, but we would recommend using the #lore channel and the spoiler function out of courtesy for those who may not want to view certain information.
We’re counting down the hours until Early Access. Keep an eye out for another update from us tomorrow!