[h1]Game Balance: [/h1] [list][*]Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session. [*]Adjusted spawn rates of mushrooms, destructibles, and locked chests. [*]Reduce re-spawn of fireflies. [/list] [h1]Bug Fixes [/h1] [list][*]Button hints no longer show up on the loading screen. [*]Plants should now continue to grow even when no players are nearby. [*]Projectiles should no longer damage befriended factions. [*]Fixed visual position glitch when destroying placed objects. [*]Ghorm's death sound now plays consistently. [*]“Seething Blade” now properly shows a healing number when triggered. [*]“Tough Gang” now properly blocks damage even without magic barrier gear. [*]Dodos now eat critters from the ground. [*]The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items. [*]Minions are now considered as allies by the Cooking skill tree's "Smell of Food" buff and the Crystal Meteor Chunk's offhand item buffs. [*]Fixed Sledge Hammers not increasing your gardening skill. [*]Quitting while sleeping no longer grants you a permanent healing buff. [*]Stormbringer no longer levels up your range skill. [*]Fixed issue where attacks would fail at very high attack speeds. [*]Electrical doors visual should now match collision. [*]Hunger bar should not get stuck to display full amount. [*]Player gravestone map markers no longer disappear after reloading the world. [*]“Well trained aim” should now properly increase ranged damage. [*]Salvaging multiple objects now displays an accurate summary. [*]Should no longer be able to knockback during invincible frames in pvp.[/list] [h1]Other: [/h1] [list][*]Added a ”Legacy fishing minigame” toggle in the gameplay settings that allows enabling the old fishing minigame. [*]The arrows shown next to categories in the creative UI now scrolls the list. [/list]