Core Keeper - 1.0.0.10 Post-Launch Stability Patch
Author: laert.Fireshine,
published 1 month ago,
[h1]Game Balance: [/h1]
[list][*]Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session.
[*]Adjusted spawn rates of mushrooms, destructibles, and locked chests.
[*]Reduce re-spawn of fireflies.
[/list]
[h1]Bug Fixes [/h1]
[list][*]Button hints no longer show up on the loading screen.
[*]Plants should now continue to grow even when no players are nearby.
[*]Projectiles should no longer damage befriended factions.
[*]Fixed visual position glitch when destroying placed objects.
[*]Ghorm's death sound now plays consistently.
[*]“Seething Blade” now properly shows a healing number when triggered.
[*]“Tough Gang” now properly blocks damage even without magic barrier gear.
[*]Dodos now eat critters from the ground.
[*]The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items.
[*]Minions are now considered as allies by the Cooking skill tree's "Smell of Food" buff and the Crystal Meteor Chunk's offhand item buffs.
[*]Fixed Sledge Hammers not increasing your gardening skill.
[*]Quitting while sleeping no longer grants you a permanent healing buff.
[*]Stormbringer no longer levels up your range skill.
[*]Fixed issue where attacks would fail at very high attack speeds.
[*]Electrical doors visual should now match collision.
[*]Hunger bar should not get stuck to display full amount.
[*]Player gravestone map markers no longer disappear after reloading the world.
[*]“Well trained aim” should now properly increase ranged damage.
[*]Salvaging multiple objects now displays an accurate summary.
[*]Should no longer be able to knockback during invincible frames in pvp.[/list]
[h1]Other: [/h1]
[list][*]Added a ”Legacy fishing minigame” toggle in the gameplay settings that allows enabling the old fishing minigame.
[*]The arrows shown next to categories in the creative UI now scrolls the list.
[/list]