[h2]Gameplay:[/h2] [list][*]Added 3 new minion tomes. [*]It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget. [*]Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station). [*]Mural doors (Melody, Worship, and Mold Doors) can now be destroyed. [*]Signs can now display text visually within the world, and players can toggle between visibility modes. [*]New Aquarium and Terrarium objects added for base decoration. [*]New loot chest for Malugaz added. [*]New Coral and Galaxite Doors added. [*]Workbenches are now salvageable. [*]There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan. [*]Shift clicking items within the player inventory now moves them to the first available hotbar slot. [*]It’s now possible to equip gear and items directly from the hotbar. [*]Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile. [*]The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items. [*]The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items. [*]Added boss damage bonus to character stat window. [/list] [h2]Other:[/h2] [list][*]Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench. [*]A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session. [*]The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken. [*]The cursor now stays centred at the same world position when zooming in or out on the in-game map. [*]A simplified aim cursor now replaces the arrow when aiming with ranged weapons. [*]Added square and cross-shaped patterns for naturally-spawning explosive walls. [*]Minimap now shows nearby markers. [*]Creative UI is now enabled by default in Creative mode. [*]Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used. [*]Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core. [*]The map biome title now updates quicker when moving between biomes that have already been encountered. [*]Fixed a few text and translation issues. [/list] [h2]Graphics:[/h2] [list][*]Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable. [*]It is now possible to rotate Mannequins. [*]Added visual cue for when minions are about to despawn. [*]Updated minion count icon. [*]Buckets now glow when carrying lava, sea water, or crystal water. [*]Updated Azeos the Sky Titan’s visuals. [/list] [h2]Game Balance:[/h2] [list][*]Rune Song sword rework: [*]Buffed: heal on hit from 3 to 10; [*]Added: 5% chance to gain a short 50% attack speed bonus; [*]A secondary use attack that creates a trail that does damage, with 25% chance to stun; [*]Removed: hp increase and chance to oneshot weak enemies. [*]Fishing bait recipes have been updated to include critters. [*]Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins. [*]Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier. [*]Slightly tweaked the amount of roots that naturally spawn in the world. [*]Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area. [*]Adjusted the prices of scanners and summoning items. [*]Worm enemies now leave walls a bit slower. [/list] [h2]Performance:[/h2] [list][*]Improved performance when initializing random number generators. [*]Improved performance on boss systems. [*]Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime. [/list] [h2]Bug Fixes[/h2] [list][*]Fixed issue where the “Large Harvest” was not being applied properly. [*]Fixed gray lines weirdly placed on top of Easter Egg Lamps. [*]Fixed issue where some workbenches were showing the wrong rotation sprites. [*]Fixed issue where some painted Wood Stools sprites were slightly misaligned. [*]Fixed issue where the aggro range from Slime Bosses was a bit too small. [*]The hint text when writing on signs is now correctly disabled when the sign contains any text. [*]Fixed issue where minions would disappear before playing despawn animations. [*]Directly interacting with placed levers or circuits should now properly update the state of these items on the server. [*]Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns. [*]Fixed several cases where dungeons would spawn too close together and partially overwrite each other. [*]Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items. [*]The Crystal biome is now affected by the Ore Density world setting. [*]Fixed pushback on parry not working. [*]Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed. [*]Boss summoning items are no longer lost if they are broken the moment before the boss spawns. [*]Minions should no longer be despawned as a result of other players spawning new minions. [/list]