[h2]Gameplay:[/h2] [list][*]Gear can now be equipped from the hotbar by right-clicking. [*]Made more crafting stations salvageable, including anvils and smelters. [/list] [h2]Other:[/h2] [list][*]Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game. [/list] [h2]Performance:[/h2] [list][*]The flame particles in the burning condition effect now update on a worker thread instead of the main thread. [*]Urschleim’s particles are now correctly disabled on Low particle quality. [*]The electric beam effect no longer updates when the effect doesn’t appear on screen. [*]Sprinkler animations no longer cause excessive memory allocations. [/list] [h2]Bug fixes:[/h2] [list][*]Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted. [*]Button hint icons no longer appear on the loading screen. [*]Ore boulders no longer use the wrong ground sprites in the Dirt biome. [*]Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t. [*]Fixed an issue with mispredicting tile destruction when using beam weapons. [*]The inventory shortcuts information window can now be opened and closed more reliably. [*]Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore in the world generation settings. [*]Replaced broken tree stalagmites in the pond in the Oasis Settlement scene. This fix will only affect newly generated instances of this scene. [*]Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences. [*]Map markers and pings are now correctly centered at the cursor position. [*]Cross circuits now correctly light up even when the electricity power is very low. [*]Azeos now creates ground tiles where they die to ensure the boss chest can always spawn. [*]Stalagmites hidden under the ground no longer block roots from spreading. [*]Galaxite Blocks can no longer be placed on pits since they do not have a ground variant. [*]Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken. [*]Fixed an issue where Lava Butterflies would consistently miss the player.[/list] [h1]Playfab improvements:[/h1] [list][*]Improved Cartography Table to not cause lagging anymore when used. [*]Fixed Epic join issues when recreating session ID. [*]Added "Too many join requests" messages when spamming refresh button in "join session"- menu[/list]