1.0.1.4 Stability Patch Notes
Author: Bridie,
published 3 days ago,
[h2]Gameplay:[/h2]
[list][*]Gear can now be equipped from the hotbar by right-clicking.
[*]Made more crafting stations salvageable, including anvils and smelters.
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[h2]Other:[/h2]
[list][*]Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.
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[h2]Performance:[/h2]
[list][*]The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
[*]Urschleim’s particles are now correctly disabled on Low particle quality.
[*]The electric beam effect no longer updates when the effect doesn’t appear on screen.
[*]Sprinkler animations no longer cause excessive memory allocations.
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[h2]Bug fixes:[/h2]
[list][*]Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
[*]Button hint icons no longer appear on the loading screen.
[*]Ore boulders no longer use the wrong ground sprites in the Dirt biome.
[*]Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
[*]Fixed an issue with mispredicting tile destruction when using beam weapons.
[*]The inventory shortcuts information window can now be opened and closed more reliably.
[*]Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore in the world generation settings.
[*]Replaced broken tree stalagmites in the pond in the Oasis Settlement scene. This fix will only affect newly generated instances of this scene.
[*]Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
[*]Map markers and pings are now correctly centered at the cursor position.
[*]Cross circuits now correctly light up even when the electricity power is very low.
[*]Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
[*]Stalagmites hidden under the ground no longer block roots from spreading.
[*]Galaxite Blocks can no longer be placed on pits since they do not have a ground variant.
[*]Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
[*]Fixed an issue where Lava Butterflies would consistently miss the player.[/list]
[h1]Playfab improvements:[/h1]
[list][*]Improved Cartography Table to not cause lagging anymore when used.
[*]Fixed Epic join issues when recreating session ID.
[*]Added "Too many join requests" messages when spamming refresh button in "join session"- menu[/list]