1.0.0.14 Post-Launch Stability Patch
Author: Bridie,
published 2 months ago,
[h2]Performance:[/h2]
[list]
[*] The main thread no longer needs to wait for a worker thread job before updating the player’s condition effect visuals.
[*] Reduced lag spikes by decreasing the number of objects getting disabled in a single frame.
[*] Several bosses are now updated on a worker thread instead of on the main thread.
[*] Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed.
[*] Moved several main thread jobs to worker threads.
[*] Improved performance when there are a very large number of projectiles on screen.
[*] Cache information for in-game text components to avoid unnecessary recomputations.
[*] Removed several particle effects when the Particle Quality option is set to Low.
[*] Removed animator components on some projectiles that do not need them.
[/list]
[h2]Bug fixes:[/h2]
[list]
[*] The Ivy set bonuses are now applied correctly on ranged attacks.
[*] Writing a lot of dashes on a sign no longer causes the game to crash.
[*] Beam weapons should more accurately damage moving enemies.
[*] There is no longer a delay between when a boss spawns and when its maximum health is rescaled to match the number of connected players.
[*] Melee pets and minions can now damage Urschleim’s head.
[*] Placing a chest on top of a cross circuit no longer causes the interaction highlight to alternate between the two objects.
[*] Gamepads no longer vibrate when other players are using drills nearby.
[*] Toggling quick-swap with a torch when changing the selected item should now correctly swap back the initial slots swapped.
[*] Fixed an issue where small islands would spawn inside Omoroth’s boss arena, which sometimes interfered with the waypoint or spawn rune.
[*] Bridges in some custom scenes no longer create obsidian when broken.
[*] Equipment presets should now be correctly set locally for other players.
[*] Tentacles should no longer die after spawning on placed bridges.
[*] Vending machines can now be accessed from the sides.
[*] Stone lanterns and torches now emit light when placed on tables and pedestals.
[*] Passage fish is now correctly affected by the Master Chef skill.
[*] Snow Ground can no longer be crafted with a Christmas Workbench.
[*] Ore and walls are no longer generated underneath the Great Wall.
[*] Fixed so that you can buy +10 items with a gamepad.
[*] Text from the Core is no longer blocked by buildings.
[*] Players no longer enter beds or boats in creative god mode.
[*] Fixed chests not spawning in Ancient Battle Arenas if there aren't any nearby players the moment it completes. Should also fix enemies being left-over after the event.
[*] Fixed issue where chests inventory was not locally correctly updated when interacted by robot arms.
[*] Beam weapons should no longer be visually usable while sitting.
[*] Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp.
[*] Fixed several issues when pausing the game before it had fully loaded.
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[h2]Other:[/h2]
[list]
[*] Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck.
[*] Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features.
[*] Updated dedicated server README with correct information on how to set ip and port.
[*] Game no longer limits the number of catch-up ticks run on dedicated servers.
[*] Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases.
[/list]
[h2]Playfab Refactor[/h2]
[list]
[*]Improved overall stability of crossplay session connect / leave.
[*]Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity.
[*]Fixed login and main menu UI overlapping in certain edge cases, when connection fails.
[*] Fixed various issues where network error messages would be hidden too soon.
[*]Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version.
[*]Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host. [/list]
[h2]Non-Steam platform specific fixes:[/h2]
[list]
[*]Fixed GOG text input having issues on controller.
[*]Fixed Microsoft Store username and image not showing at startup.
[*]Fixed Microsoft Store unnecessary errors on achievement handling.
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