[h2] Bug Fixes: [/h2] [list] [*]Fixed a bug where the Atlantean Worm would sometimes just keep moving in the north direction. [*]Fixed correct materials to be gained when salvaging the Fang Necklace. [*]Fixed an issue where Omoroth could be engaged before it was biting the bait. [*]Fixed an issue where outlines of Go-Karts would sometimes be enabled when the player was not close to them. [*]Fixed an issue where the Bambuck Kid would get stuck in its movement instead of playing its “baah”. [*]Fixed an issue where the Bambuck would stand still for a longer duration than intended. [*]Fixed an issue with Crystal Shard Club hitting a larger area than intended when charged up. [*]Fixed an issue where Cattle movement would get stuck after breeding. [*]Fixed an issue where Go-Karts would often not destroy roots in front of them while driving towards them. [*]Fixed an issue where Merchants would restock their items when restarting a world. [*]Pets and Cattle no longer block players from hitting Torches with their Mining Picks. [*]Fixed a bug where some custom scene objects would not drop the intended loot. [*]Fixed a bug where the Meadow sub-biome music did not play in Azeos’ Wilderness. [*]Fixed a bug where walking through narrow tunnels in sub-biomes would repeatedly switch the music between sub-biome and main biome tracks. [*]Loading a world with modded items stored in displays (e.g. on Pedestals) without the relevant mod installed no longer results in extremely low frame rates. [*]Fixed an issue where Go-Kart tracks appeared behind the Go-Kart instead of underneath it. [*]Fixed a case where a “Timeout” message was shown instead of the more correct “Connection closed”. [/list]