-Popup menus now overlap other UI elements -Crypt is a little more difficult -Balanced some Runes -Added DungeonType to Online player list and made buttons green if the party is auto joinable or a player has auto accept enabled -Added a + to Shield Damage in seals UI -Fixed Path breaking in dungeons -Changed Movement sync code again -Fixed Rune Crit Hit cap not actually adding to Crit Cap -Prevented Crypt from charging you green crystal's if you didn't finish your last run