-Warrior Rune buff, shattering throw now works correctly -Changed the Bloom effects and toned down some abilities blinding brightness -Changed how Support Class AOE buffs are applied to group and self, instead of doubling the buff mult it now gets a new (Self) multiplier -Fixed issue with extrusion formula in Mob generation code -Auto level slider for basic attack in skills UI should load correctly -Buffs times should now refresh on UI correctly -Buff calculations should calculate and show in stats faster -Gear Drop range has been changed so the variance is only 500k total range between min and max -Change to how skills are handled during boss rush, All Non-DoTs will become a 1 Tick DOT and all DOTs will be set to 1 Tick with their damage multiplied by original Tick count -Skills 5-10 no longer use Cool down bonus to prevent chain casting buffs that are still up -High stage will only be set on Boss kills instead of floor change -Fixed Monk buff that was applying a higher buff than it should have been -Fixed Mob death animation that would let it sink under the floor -Fixed a craft time recalculation check that might have been recalculating more often than it should have been -Fixed a bad distance calculation for warlord set -Server Physics tweak to improve performance -Fixed a UI display bug with Weapon master buff buff -Fixed the calculation for WM buff buff not picking highest when multiple supports -When Solo FFTT floor increases by a base of 10 vs 100 and Caverns increases by 1 per chest instead of 250 to prevent new players being confused by floor modifiers -Fixed server performance issue caused by element recalculations when capped at max buff level -Fixed a bad occlusion axis pattern