-Slight Increase to Boss Battle Gold Reward -AOE Damage is now divided by the targets hit -Certain Classes that have charges before cool down had 1 too many casting so casts have been reduced to match tooltip -Colosseum FFTF now obeys Ancient Travel Texts and will throw you to progression -Most if not all cast/cool down bugs are resolved -Optimized projectiles to land on target when damage is dealt to help show what projectile beat you to the target more or less.. -New stat system is in but not visible, it's been setup for damage stat for testing. It still has some calculation bugs but you can hit F2 and look in console to see the output if curious. -Did a pass on the number to string generation to speed up load time and instead of pre-loading It'll load as needed. -Melee attacks should have priority over range projectiles in most cases -Saved cast time when interrupted in the middle of the cast is fixed and should be full-proof now -AOE Line of Sight checks have been re-enabled -Bounce Projectiles damage will now be divided by 5 just like DOT's and AOE's -Fixed Basic attack cooldown overlay for those that have a cooldown on basic attack -Fixed Additional Damage Ancient it was giving an additional 100% damage because i was treating it like a mult then adding the damage... sigh -Added a few more checks for target selection to prevent bad targets -Fixed Damage popups to make sure each target hit gets a popup instead of some being recycled without moving to position -Fixed Projectiles just hanging out after hitting target in some cases -Fixed Boss visual bug that had him half in the floor in progression boss rooms