ClickRaid2 Ver.253
Author: SlikeyTre,
published 4 years ago,
-Fixed Mob HP/Armor sync not always being synced
-Changed how Mobs initialize so stats are always set properly
-Fixed an issue where a caster could run right up to a mob when all skills are on cool down
-Fixed an issue with High floor being set in FFTT without any checks
-Changed how large number values sync to reduce bandwidth usage
-Changed how mobs pool on the server to reserve them per instance to reduce the volume of different mobs your client gets thus decreasing mem usage / allocations
-Party move speed is now determined by the tank when in a zone where your assisting off the tank for targets
-Changed how Tweens for Mob HP/Armor bars work decreasing the amount used and optimizing them for a small FPS gain
-Fixed a threading issue with mob deaths
-Small increase to Berserker normal attack rune and major/minor switched
-Small increase to cleric normal attack rune
-Small increase to War cleave and slash runes
-Fixed an issue with Projectiles that could cause them to keep allocating a new tween instead of re-using completed one
-Fix for chat scroll not always scrolling, works best after you have like 20 msg's
-UI Bounty should now work properly after auto reconnect
-Fixed an issue with kill rewards were scaling based on group leader Merchant set instead of by group member
-Currency UI is in
-Fix for Server issue that could end up spamming console causing terrible latency
-Fix for Null when hitting escape to close windows
-Updated all DB queries to use Order by and limit to improve performance
-Prevented saving if loading from DB failed in any way
-Fixed a guild talent point issue with loading values as int instead of long
-Fixed Caverns not adding on the base of 25 Tiers before adding in Floor mod
-Can no longer click Modify while manually upgrading as it could bug out crafting
-Increased Gold reward from Boss Battle
-Improved single Target Channel logic
-Increased Guild Quest XP reward