-Fixed Mob HP/Armor sync not always being synced -Changed how Mobs initialize so stats are always set properly -Fixed an issue where a caster could run right up to a mob when all skills are on cool down -Fixed an issue with High floor being set in FFTT without any checks -Changed how large number values sync to reduce bandwidth usage -Changed how mobs pool on the server to reserve them per instance to reduce the volume of different mobs your client gets thus decreasing mem usage / allocations -Party move speed is now determined by the tank when in a zone where your assisting off the tank for targets -Changed how Tweens for Mob HP/Armor bars work decreasing the amount used and optimizing them for a small FPS gain -Fixed a threading issue with mob deaths -Small increase to Berserker normal attack rune and major/minor switched -Small increase to cleric normal attack rune -Small increase to War cleave and slash runes -Fixed an issue with Projectiles that could cause them to keep allocating a new tween instead of re-using completed one -Fix for chat scroll not always scrolling, works best after you have like 20 msg's -UI Bounty should now work properly after auto reconnect -Fixed an issue with kill rewards were scaling based on group leader Merchant set instead of by group member -Currency UI is in -Fix for Server issue that could end up spamming console causing terrible latency -Fix for Null when hitting escape to close windows -Updated all DB queries to use Order by and limit to improve performance -Prevented saving if loading from DB failed in any way -Fixed a guild talent point issue with loading values as int instead of long -Fixed Caverns not adding on the base of 25 Tiers before adding in Floor mod -Can no longer click Modify while manually upgrading as it could bug out crafting -Increased Gold reward from Boss Battle -Improved single Target Channel logic -Increased Guild Quest XP reward