-Necromancer has been completely re-worked, and will have more balance changes if needed over the next week -Pet animation fix for all classes with pets -Summoned exploding Skeletons last longer -Stuck bug in Crypt is no more -Touched up some skill effects -Fixed a bad pet damage calculation -Fixed some terrible Guild Quests that required to many kills to complete -Fixed some DOT's that were trying to spam their skill effect -3 New Guild Quests for killing any mob that would give bounty credit -Fixed an issue preventing a Guild from leveling -Fixed a client side melee position bug that would let you run into the mob -Fixed Pets spawning dead but showing them as alive -Fixed a case that would refuse your client from thinking its skills have been placed on your skill bar and continue to place them -Fixed a Horde Leader board issue sorting based on kills instead of floor -Fixed a case where a DOT visual could exist for 60 seconds before deciding to go inactive -Fixed a case where an Aura would only cast on your target and not as an AOE(this will be a DPS increase for most Auras and is subject to balance changes in the future) -Fixed a case where a rune passive stat would only re-calculate on floor change or buff count change -Can now left click charms to equip them replacing the old -Fixed an issue where a guild leader could leave a guild and not have his Guild Talent points wiped -Fixed case where Caverns Bosses refuse to give Guild Quest Credit -New guild talent Xp Mult