-Updated UI Asset -Added ability to pick what number notation you would like in settings -Optimized Pooling script for more efficient spawning -Fixed a weird Target bug that wasn't letting client change target display resulting in DPS meter not calculating -Added Numbers for TD spots(consider this in beta I'm not sure if its 100% working yet due to not being able to see some changes due to Guilds only working 100% when game is on current version) -Added Red Numbers to show currently occupied spaces in the TD -Decreased HP on TD mobs again -Changed the HP Display for Boss Battle(un-tested) -Fixed a bunch of ugly projectile code / Client Rpc code for spawning projectiles -Fixed a few projectiles that refused to fire due to another script on them hiding them -Changed how damage abilities register to execute moving them to player instead of mob(slight performance increase) -Fixed all issues with entering and leaving TD -Changed how Proc's proc(should have more consistent proc's assuming target isn't dead) -Fixed a Treasure location generation bug that could result in Caverns being a black screen -UI fix's to Cast bar to fix it starting at 100% or not switching to the skill that's casting when it would change skills due to a mob dying -Fixed the way Channels work where previously they would cast with all ticks from the full time to now cast with remaining time in the case that it was interrupted half way through and continues on next target -Fixed DOT's that were ticking for an additional Tick too many -Changed how runes that proc other abilities work, they now proc the other ability when the initial skill lands on the mob vs firing at the same time the original ability was cast -Fixed all runes that are supposed to give 100% proc chance. They were lying and now do as they should -Default Party should now come stock with friends can auto join checked -Fixed Bounce projectiles that wouldn't spawn at all -Fixed UI Display bug with buying skill tiers was showing 200 and only buying 100 -Double attack gem should no longer be a massive unreadable number -Stun time is now shown as a percent on skills that can stun