-Free for all targeting improved greatly in Survival, Horde, and FFTT -Fixed a bug that was preventing a respawn after death -Added another check for Returning to previous floor when failing an event to port you to correct floor -Fixed an issue that let pets target and kill their owner -Fixed a few ways a tween could fail to initialize -Optimized a few different UI components that were being resource hogs -Fixed a the gear total counting loop so it only checks the last tier vs totaling all tiers. This was causing spikes on the server and was more than likely a minor source of ping spikes. -Optimized the stat system and removed some debug code that was leading to garbage generation -Changed how you obtain server Ancient travel texts, when a new one is unlocked it unlocks for everyone instead of everyone checking to see if a new one is unlocked... -Updated Mirror(networking asset) to latest version -Changed Mob death effect again -Tweaked some shader's to look better(again) -Found a few performance enhancment's to reduce FPS drops from mob deaths when effects are on -Enabled the Camera when going to char select if camera was disabled -Fixed treasure chests that were invisible to now be visible -Made Survival chests stay in open position until wave ended -Fixed mob name positioning so its not below the geometry -Touched up the pet UI -Decreased Torch brightness in Dark Dungeon -Fixed a case a player could be stuck without a dungeon generating -Slight improvement to pathing in Progression when it comes to staying synced with server(still needs more work) -Increased gem upgrades to 1k on the slider from 999 -Fixed all numbers with .00 after them that showed up in 0119 -Added Sorting to DPS meter