ClickRaid2 Ver.0088
Author: SlikeyTre,
published 5 years ago,
-Refactored Crafting Server / Client calls and streamlined the code to prevent the high ping crafting bug
-Re-tuned the Tex 2 Voxel code(will generate the mesh in 1 frame instead of 3 now)
-Fixed a bug with mob destruction not letting go of its Mesh Data and freeing it.
-Fixed a bug with gear not saving until the next time you were in that tier.
-Fixed a bug with the CinderBoss dungeons having no floor visible.
-Re-tuned all the dungeon materials to be visually pleasing
-Increased the view distance in dungeons
-Changed how dungeons detect players and stay visible
-Made some changes to ambient occlusion
-Changed the Tone mapping to linear
-Changed the sync container for scoreboard to dictionary
-Fixed Dictionary de-sync bug
-Fixed some gear pieces not being destroyed as they get close to player
-Fixed red light under mobs appearing before mob was visible
-Fixed bug with dungeons flickering in an out of existence(might have also been causing the crashing)
-Fixed shield HP display on Boss Battle boss
-Slight increase to shadow resolution while in snow map(will eventually enable more shadows in other dungeons)