-Refactored Crafting Server / Client calls and streamlined the code to prevent the high ping crafting bug -Re-tuned the Tex 2 Voxel code(will generate the mesh in 1 frame instead of 3 now) -Fixed a bug with mob destruction not letting go of its Mesh Data and freeing it. -Fixed a bug with gear not saving until the next time you were in that tier. -Fixed a bug with the CinderBoss dungeons having no floor visible. -Re-tuned all the dungeon materials to be visually pleasing -Increased the view distance in dungeons -Changed how dungeons detect players and stay visible -Made some changes to ambient occlusion -Changed the Tone mapping to linear -Changed the sync container for scoreboard to dictionary -Fixed Dictionary de-sync bug -Fixed some gear pieces not being destroyed as they get close to player -Fixed red light under mobs appearing before mob was visible -Fixed bug with dungeons flickering in an out of existence(might have also been causing the crashing) -Fixed shield HP display on Boss Battle boss -Slight increase to shadow resolution while in snow map(will eventually enable more shadows in other dungeons)