-Started using LiteNetLib4 for Chat(should keep chat connection alive) -Added chat command /ReloadDPS to reset the DPS meter(untested) -Move around some tool-tip code for skills(might have broke some) -Added logic to fix high level mobs that might have been lost and spawned on the wrong floor. -Changed Gem Crafting time calculation to (((GemLevel/2)/(ServerMaxStage/2))) * Craft time this should help newer players and alts catch up a little quicker :) -Added slider to disable Gear Drop graphics -Increased Mob HP by a truckload and some subject to change pending result(Didnt touch event boss) -Fixed a bad calculation in sending custom number struct to client. Some numbers could appear higher under special circumstances. -Fixed Boss Battle Start time. It now starts at 5min remaining. -Ultimate skill has been changed to a heal for Cleric, Occultist, Druid, Enchanter, Bard -Druid Rain caller cool-down reduced to 6 from 8 -Druid Detonate mana base damage and damage per level increase to 160 from 16 -Fixed a monk projectile for normal attack and furious fists -Mend now buffs defenses and gives a small 5 tick heal over time cool-down from 60 to 20 -Damage and heal skills heal for 2.5% from 5% -Nomad Skewer is now a Damage and Heal ability -Ranger Barbed shot is now a Damage and Heal ability -Rogue Shank is now damage and heal -Warrior counter Damage reduced to 1 base 1 per level but now provides a 1% HP shield -Wiz Ice Spear is now Damage and Heal -Target view now displays your Penetration and Defense %s -Health recovery is no longer disabled in combat. -Health Gem has been buffed from 10 hp per level to 30 -Increased Max HP scaling from 2.5 to 3.5 for tanks and 2 to 3 for all others -Defense per level reduced from 2.5 to 2.25 for tanks 1.5 to 1.25 for all others -Healing bonus scaling increased from 10 to 20 for all but tanks