-Fixed a few more things that could lead to memory leak with new mesh pooler/generator -Bosses are now using that system(less invis bosses due to being killed to fast) -Fixed a precision issue in math when dealing with mults below .001 -Added ability to refund Boss Seal Talents by right clicking -Fixed a few spawning issues(non treasure room mobs) -Fixed a mob level bug -Gem issues should be fixed that were bugged from last build -Increased mob aggro range due to range increase talent -Changed how Reactive and Active procs fire so its more reliable(counter fixed) -Added some scaling to increasing skill levels to use .0001% of your damage