Aah I've been sneakily doing a lot more updates, and you all have been busy recommending changes and reporting bugs. keep it coming, only a few more days to go before this cookie gets done. [list] [*] the freehouse surveyor has faction appropriate little flags [*] fixed that defending fleets would be counted as defeated if they were just despawned for optimization [*] hostile patrolling ships are counted as combat instances. [*] any assaults on a tradeship by other settlements is also shown on the map [*] any combat event anywhere is shown on the map. [*] ships from vassaled factions will sail up to offer service. [*] teleporting on the map with the ship will take you to deep water if possible, a harbour otherwise [*] made it that you can drop buildings near resources if the locations is largely above the resource. (so on overhanging mountains etc) [*] quite a few faction settlements have been made more impactful [*] interval of advisor message "as seen in this mode" greatly reduced [*] when demolishing a floor if the main HQ is demolished the commander is unassigned [*] fortress added to freebuild [*] when sailing with the command flagship you can always switch back to the surveyor if you are far away from your settlement [*] new floors are angled towards the camera [*] settlement defending forces are now elite or legendary based on the size of the settlement (about a 40% increase in base hp) [*] hostile fortresses made a bit more deadly. [/list] [i]Homstead Rescue, Ursee style[/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/94aa6fc8ebd096867131ecc1a67fd06689bb72e5.png[/img] [i]Nothing is more important than little flags.. alright[/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/e52c4e39dcc2b5117ba07ba69097f1d1e6d3c744.png[/img]