Sunday update roundup
Author: Muppetpuppet,
published 2 months ago,
Aah I've been sneakily doing a lot more updates, and you all have been busy recommending changes and reporting bugs.
keep it coming, only a few more days to go before this cookie gets done.
[list]
[*] the freehouse surveyor has faction appropriate little flags
[*] fixed that defending fleets would be counted as defeated if they were just despawned for optimization
[*] hostile patrolling ships are counted as combat instances.
[*] any assaults on a tradeship by other settlements is also shown on the map
[*] any combat event anywhere is shown on the map.
[*] ships from vassaled factions will sail up to offer service.
[*] teleporting on the map with the ship will take you to deep water if possible, a harbour otherwise
[*] made it that you can drop buildings near resources if the locations is largely above the resource. (so on overhanging mountains etc)
[*] quite a few faction settlements have been made more impactful
[*] interval of advisor message "as seen in this mode" greatly reduced
[*] when demolishing a floor if the main HQ is demolished the commander is unassigned
[*] fortress added to freebuild
[*] when sailing with the command flagship you can always switch back to the surveyor if you are far away from your settlement
[*] new floors are angled towards the camera
[*] settlement defending forces are now elite or legendary based on the size of the settlement (about a 40% increase in base hp)
[*] hostile fortresses made a bit more deadly.
[/list]
[i]Homstead Rescue, Ursee style[/i]
[img]https://clan.cloudflare.steamstatic.com/images//42854035/94aa6fc8ebd096867131ecc1a67fd06689bb72e5.png[/img]
[i]Nothing is more important than little flags.. alright[/i]
[img]https://clan.cloudflare.steamstatic.com/images//42854035/e52c4e39dcc2b5117ba07ba69097f1d1e6d3c744.png[/img]