Development update
Author: The Falconeer,
published 2 years ago,
[h1]Development update [/h1]
So in the previous update I shared about about how NPCs and portraits, I've been working to get the captains part of this functional in the game. That means when you build a harbor you will get a prompt to pick a captain to sail that future route (once you create a sister harbor they'll get connected and the captain's ship will go back and forth).
Here's a bit of the UI for that,
[img]https://clan.cloudflare.steamstatic.com/images//42854035/0a6e6f1eaa7cd3c2be837aa9d9819bb65752c0b1.png[/img]
I am aiming for a very minimal UX for Bulwark, so information needs to be condensed, in this case you can switch between your inventory of captains and see what kind of effect they'll have on the route. In this case a trade route for steel and workers. But you can also drop in a combat captain and turn it into a patrol route with a capable warship.
[h2][h1]Talking about ships[/h1][/h2]
Every captain will come with their own ship, unique to their task and character. There will be ships of different factions and of different classes. Little story events will unlock new captains and move your faction relation in a specific direction and thus later on unlock more capable captains and ships of a friendly faction and fewer of a hostile faction.
[img]https://clan.cloudflare.steamstatic.com/images//42854035/d4bdf3a201a619ff0fbe00b2dcddc268e07e41d4.jpg[/img]
Here's a look at the Freehouse (civilian) ships including a freehouse clipper, the base warship when you are neutrally aligned. Players who've played The Falconeer will recognize some of these and notice the extra detail and dynamic trim (that will be a player choice, so there's a bit customisation to the ships and looks of things).
[img]https://clan.cloudflare.steamstatic.com/images//42854035/5a9adf67d8c25cf778ab64a4b64300f314e92f9f.jpg[/img]
There will be ships and captains to "gather" from the freehouse, imperial, mancer and possibly pirate and freebooter factions as well, each with their own unique ships (or creatures)..
[h2]Factions Overview[/h2]
just a quick intro for those new to the Falconeer Lore
[list]
[*]Freehouse, your average trading and peaceful neutral faction. Civilians,traders and mercenaries basically.
[*]Imperial Remnant, what remains of the great noble houses of the Ursee and their united empire.
[*]Mancer Remnant, the rare remaining bastions of learing and sciece. An order that once controlled all technologies from their massive vaults and thus 'the path' of Ursee civilisations. Now greatly reduced
[*]Pirates, well.... pirates
[*]Freebooter Remnant, a subterranean people with impressive biological tech. Now a scattered tribe forced to wander the Ursee after their homes were destroyed
[/list]
That's it for this week, If you have questions or feedback don't be afraid to pop in some comments
Cheerio
Tomas