So this update has been simmering on BETA long enough and last night with the help of some frustrated Mouse and Keyboard players I finally managed to wrangle a decent freely panning WASD camera out of the gamecode. This was literally some logic switch in the code I had been trying to achieve with hard math,(which I'm obviously not smart enough for;). Basically smoke and mirrors that work just as good.. The effect is most noticable on the ground, you can now pan all across a single island and then if you select a tower instead of the camera being warped all over the place cuz of the panning it now mostly stays on what you had focuses. This gives a proper detached camera feel, while not allowing for panning across the entire world and it also removes all the camera bouncy nastiness I had before which was inhibiting me from pushing this camera further. so hurrah for giving this ol' gamedev a bit of a kicking to do better ;) Let me know if its as good an improvements as the beta testers found it.. Here's the complete list, there's a few items here , straight from the forums and user reviews. [list] [*] reduced war requirement to 400 population and an escort of 4 [*] depletion also returns a wood for level 1 towers and wood and stone for level 2(command) towers [*] prevented a "we need stone to build here" message when clicking to fast" [*] prevented players from building within a reasonable distance of another npc settlement (and thus claiming it conquered) [*] Reduced overlap distance where you can build to 50 , need to be really close before a settlement gets confused [*] prevented wonder placement message from repeating [*] trade posts don't show the text "depleted" [*] inventory shows total unit cap [*] bug prevented for infinite spawning capital ships [*] show the amount of units and unit cap in inventory [*] pie shaped foundations won't drop off till below the water and have logical bottoms (for future hanging situations) [*] you can no longer build walkways or walls right thru the stormy waters of the maw or the future edge [*] Reduced the nr of units in waves if there are already a lot of war units (in non total conquest) [*] removed hammer sound when something cannot be built [*] reworked WASD camera panning to reset smoothly [*] reworked WASD camera panning to be snappier and wider [*] fixed chinese localisation not doing proper line breaks and cutting of sentences [*] fixed that the bannerless wonder requires the player to be bannerless aligned or dominant. [/list] As always please report any bugs or failures ;)