Home stretch, another beta patch
Author: Muppetpuppet,
published 2 months ago,
It's another patch (actually I secretly have been patching away on the beta), and it brings with it the missing voice acting. Making the update content complete. And man does it make those new locations feel more worthwhile, with bits of lore thrown in.
as a side note I reworked the system that saved what encounters you've already had,, this means some encounters and fixed locations might re-appear as for the beta you lost that save data sadly.. (your file is fine, but some shit will popup even if you already have it)
enjoy. Also this is the homestretch,, next week is the week (pssst.. not allowed to say yet). But suffice to say some exciting stuff coming next week. ;)
[list]
[*] main menu has colorful rollovers again
[*] scenario menu has colorful rollovers again
[*] clear progress cannot be triggered by accident in main menu
[*] fixed an issue in the tutorial where you could get stuck when not providing iron to the outpost
[*] fixed enemies not targeting the surveyor
[*] fixed enemies not spawning to defend if you used the assault or naval destination marker near a settlement
[*] fixed a advisor text error if you attempt to switch between ground and air and the naval ship is near but not near enough
[*] war can only be started if you have an escort that is able to intimidate
[*] lowered threshold for top tier housing to 1500 population
[*] fixed that defending fleets would be counted as defeated if they were just despawned for optimization
[*] hostile patrolling ships are counted as combat instances.
[*] any assaults on a tradeship by other settlements is also shown on the map
[*] any combat event anywhere is shown on the map.
[*] added missing voice acting
[*] reworked a bunch of targeting and quest systems to fix bugs
[*]
[/list]
cheerio,
tomas