[h3]Hi Everybody![/h3] It's time for a personal update on what's going with Bulwark. Today we're gonna have a peek under the hood at the tentatively named 'Naval Command' update, though it's grown a bit bigger than that. [h2]NAVAL COMMAND[/h2] So this update has been cooking for a while and the contents have been changing with all the incoming feedback. One of the common criticisms for instance is the lack of depth to the combat. Well I've been working hard to incorporate some major changes.. Let me run down what's coming [list] [*]Commanders with units can be set to Assault, Defensive or Escort grouping. [*] Assault grouped commanders send their units to a separate marker you can set from the surveyor or the world map, so you now have independent units to command around the map. [*]Defensive commanders defend around their HQ towers [*]Escort commanders are like they are now, escorting your surveyor [*]New game-mode 'TOTAL CONQUEST', everybody hates your guts, no diplomacy, only war at an increasing level, survive and wipe the map. [*]New types of hostile attacks tied to the settlement source and their command HQ buildings [*]All enemies and friendlies are tracked on the map [*]Ancient fortresses can be found around the map and purchases [*]Enemies will spawn fortresses specialized in anti-air or anti capital ship combat [*]Two perpetual combat zones on the map (The stump and the Hole). [*]A whole new system of purchasable refugee/outpost locations that are fixed on the map (no more refugee spawning randomly to get outposts) [*]Whatever else I can cram in. [/list] So there are also a new type of 'curtain walls' and a ton of small additions and changes, such as wood industry now spawning atop rocks as well. Just QoL stuff galore. Ooh I forgot, you'll be able to unlock a Naval Command building that lets you sail your own surface flagship just like the surveyor, and Crabton is back.. So that sounds good, here's me running through it on 20 minutes [previewyoutube=P3lxvZoNn3s;full][/previewyoutube] [h3]Screenshots[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42854035/e7705d4dffec81efc8066974edbca3f522a26d4c.png[/img][i]I like big Guns and I cannot lie[/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/51348155c102eff4917ab9e2afe8f177e9fc668a.png[/img][i]Your weavers are volunteering, chop chop get out there[/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/62da7f0f1cf9a1837e478c8b58d26e2ba01a02e5.png[/img][i]You're telling met the map is less empty?[/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/35c8288ab33f38e4d37f4d98088945626a6ead7a.jpg[/img][i]Giant enemy crab, Massive dammage![/i] [img]https://clan.cloudflare.steamstatic.com/images//42854035/5c9005d62aed1d797ffd2ea48d5523febe19a694.png[/img][i]Are we getting into the next cozyfest?[/i] So yeh I am gonna have to earn that strategy tag, and you can be the judge about that. Stay tuned for info on when you can try this out, some folks on discord are already beta testing what's done so far. Cheers and thanks for all your support, Tomas