Evolution Update
Author: Muppetpuppet,
published 2 months ago,
[h1]Thanks![/h1]
I wanted to to give a quick shout out to all of you who have been playing the game, leaving feedback and reporting bugs. This Evolution update was so mighty, I've been doing hotfixes daily.
There were balancing improvements and bugs and everything in between.
[h2]oops[/h2]
And[b] last night even made a mistake that prevented connections from being demolished[/b], causing all kinds of issues. Luckily this was fixed as soon as I woke up.
([b]make sure to restart steam fully to see the hotfix roll in)[/b].
I'll be winding down updates as this isn't normal nor ideal, but I feel the game is in a good spot and your positive reception has done a great deal to motivate me for future content.
I know trade screens are highly requested, also saw some cool suggestions for mercenary captains and units which kinda sounds like a fun pallet cleanser to make. But before that I little calm to make sure all changes are good and focus on the console version of the update.
But thanks everyone, this was a big one.
[h1]Demo updated[/h1]
I just updated the demo to evolution as well. Cuz the tutorial is slightly better and there have been multiple requests for a slightly larger build limit. So that is both there to try for people curious about the game. I think the old demo was too generous with some players reporting they had 200 hours in it (lol), and it might have overshot.
The build limit is now 20 towers, which should allow 2 separate colonies to be build. Most of the world content though has been locked out as before,, but one buy-able location and one small faction settlement have remained intractable.
I think that demos that are live after the game have launched are a tricky thing to get right. Hope it feels a bit better now.
Cheerio, Tomas
And please as soon as you spot a potential bug, don't hesitate to report and I'll get right on it.