With less than 3 weeks to go until launch, I decided to sit down and answer some of the most frequent questions I’ve been asked about Bulwark so far, and what makes Bulwark different from other city builders. Covering subjects about the size of the game world, the reason for Bulwark's unique controls, what the goals of the game are for players, why I made the game in the first place, and much much more! See the full Bulwark Q&A below: [previewyoutube=Pnz5yOvLo9E;full][/previewyoutube] [i]"It's not that type of game that wants you to go out and win. It's a game that wants you to remain in that fantasy."[/i] Don't forget to play the demo and pre-order the game on PC and [url=https://wiredproductions.com/games/bulwark-falconeer-chronicles/#where-to-buy]consoles![/url] https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/