Beta branch updated with fixes
Author: Muppetpuppet,
published 1 month ago,
There are two issues that might affect folks where npc settlements wouldn't load and wouldn't be interactable and situations where a woodmill wouldn't grow beyond a range of 4.
The rest is small stuff really.
If you are experiencing these issues then go to game properties/betas and select "beta patch" and accept the update.
[list]
[*] prevented an issue where factions settlements wouldn't load cuz the command flagship was very close to another settlement and it would assume the player was there.
[*] Added a message about fast travel not being possible during combat on the map
[*] if setting the mode to fullscreen window (default) the game will run in the background rather than be paused. if you go fullscreen the game will pause when not focused
[*] fixed that if the mouse cursor was resting on a pausemenu when it opened, it would not function and assume the continue button was selected
[*] fixed that the pause menu could be broken by closing and opening the settings menu really fast
[*] fixed an issue where removing a woodmil and re-placing it or having multiple woodmills near a site would lead to a output range calculated incorrectly as 4.
[/list]
Most important feedback can also be, "hey I played this for a a bit and it looks solid" ;) cuz that means I can safely push it to the live branch.
Cheerio and have a good weekend ,
Tomas