There are two issues that might affect folks where npc settlements wouldn't load and wouldn't be interactable and situations where a woodmill wouldn't grow beyond a range of 4. The rest is small stuff really. If you are experiencing these issues then go to game properties/betas and select "beta patch" and accept the update. [list] [*] prevented an issue where factions settlements wouldn't load cuz the command flagship was very close to another settlement and it would assume the player was there. [*] Added a message about fast travel not being possible during combat on the map [*] if setting the mode to fullscreen window (default) the game will run in the background rather than be paused. if you go fullscreen the game will pause when not focused [*] fixed that if the mouse cursor was resting on a pausemenu when it opened, it would not function and assume the continue button was selected [*] fixed that the pause menu could be broken by closing and opening the settings menu really fast [*] fixed an issue where removing a woodmil and re-placing it or having multiple woodmills near a site would lead to a output range calculated incorrectly as 4. [/list] Most important feedback can also be, "hey I played this for a a bit and it looks solid" ;) cuz that means I can safely push it to the live branch. Cheerio and have a good weekend , Tomas