Visual Overhaul
Author: Refractal,
published 1 year ago,
Greetings Captain,
I've done a lot of work since the last update so let's dive into what's new.
Visual updates
[list]
[*]New logo and branding!
[*]New shader system implemented with more visual fidelity and tons more customization options.
[*]Performance optimizations to give min spec systems consistent 60fps under normal gameplay conditions. Player adjustable graphics settings forthcoming.
[*]Some map visual and layout updates.
[*]revised UI look to better fit in with animation style.
[*] updated avatars for dialog scenes.
[/list]
Gameplay
[list]
[*]Some bug fixes like preventing the player from moving while interacting with spawn points.
[*]Added a "Discipline" stat that controls how quickly your units follow your commands. Elves are well trained and act in unison, while the undead have less coordination and attack more sporadically.
[/list]
Goals for next update
With the holidays coming up development will slow slightly and pick up with the new year, but here are the targeted features for the next update:
[list]
[*]Updated UI to allow for players to choose armor class in addition to weapon type when spawning.
[*]Player adjustable graphics settings and control bindings.
[*]First batch of faction specific classes.
[*]I'll work on campaign missions on the back end, but they won't be added to the playtest branch until they are feature complete.
[/list]